Tabletop Simulator

Tabletop Simulator

World of Warcraft the Boardgame - Hearthstone Edition
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Update: 14 Aug @ 7:49am

Changelog:
- debugged, tightened and improved dice rollers code to provide better and consistent results within the chi^2 5% deviations.
- this will ensure that your rolls are as fair as possible and you won't run into probabilistic hell (like trying to defeat a Scarlet Crusader with a Druid with 7 dice pool and getting only 2-3 successes .. )

Update: 11 Feb, 2024 @ 2:24pm

Changelog
- minor card name typos

Update: 11 Feb, 2024 @ 1:05pm

Changelog
- minor card name typos

Update: 8 Jan, 2024 @ 10:10am

Change log:
- re-added the Expansion map, after some Photoshop edits.
- the URL was broken apparently.
- thanks to Salorian and Caprica55 for mentioning the issue.

Update: 7 Jan, 2024 @ 12:49pm

Changelog:

* modified Lighting conditions
* added monster widget [credit DeathKnight1003]
* resized Events, Quests, Destiny, and Blue decks to 1.3
* added Diffuse map to monster minis and set Sharpness to 6.0
* Character minis replace model, added Diffusion with same settings as Monsters
NOTE: "Old Model" Is th existing model from Franco's mod. "New Model" is the one found in Rico's mod (with diffusion)

Update: 6 Jan, 2024 @ 11:21am

Minor update:
- did some cleanup and deleted some assets I forgot lying around for testing purposes.
- re-hashed the code and saved it separately. maybe I'll get a git going
- the functionality for Kazzak, Nefarian and Kel'Thuzad extra cards has been fixed (many thanks to Avery1337 WoW TBG mod which code helped fix it !! I'll add his mod in the Description)
- some Destiny cards may hiccup because I didn't have the time to fix all the names as they can be found in the script. Let me know in the comments.

Update: 6 Jan, 2024 @ 11:08am

FINALLY !

Managed to discover the fact that the save/load system was not working because I have changed several key assets, namely the character object types. After much trial and tribulation I managed to get it working again and I am left with the following to-do's:
» replace Character Sheet assets with better scans.
» replace Tokens with better scans
» create new decks from the better scans and upscale the resolution (if possible) for:
* paladin talent card 3rd level: (Repentance ?)
* Epic Armor cards

The intent is to keep the same GUID's and replace only the pictures. If I replace the GUID the save/load functionality stops working.

Update: 1 Jan, 2024 @ 12:17pm

Discovered that Save/Load feature was busted.
Why? Because some assets GUID, maybe (??).
LUA sucks ballz.

Update: 1 Jan, 2024 @ 12:05pm

Managed to figure out why the dice were freezing: the supporting "table" from the play area was 1 pixel higher.
ONE PIXEL ! And because the position was busted the damned script didn't find the dice in the correct position to arrange them.

I officially hate LUA. And programming.

Update: 1 Jan, 2024 @ 9:05am

Because I managed to botch an update and lose some progress, I had to redo the entirety of the mod.
I managed to put it back together but, I have discovered that the dice roller from "tm's mod freeze and I will need to find better dice rollers or hope tm will optimize the code for the dice rollers.

Cheers!