Counter-Strike 2

Counter-Strike 2

Redline
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Update: 25 Jan @ 8:29pm

[MISC]
- Corrected Workshop preview image.
- Removed extraneous files.

Update: 25 Jan @ 1:01pm

[GAMEPLAY]
- Changed shipping containers from Nuke models to Train models.
- Increased radar fidelity.

[VISUALS]
- Added “RL Freight” graphic to shipping containers.

Update: 6 Jul, 2024 @ 6:51pm

[GAMEPLAY]
- Hard hats now move more when shot.

[VISUALS]
- Retextured the window bars to make them teal again after update by Valve.

Update: 23 Mar, 2024 @ 12:36am

[MISC]
- Re-rendered maps using genuine 8k lightmap, reverting filesize reduction from last update (Valve bug).

Update: 16 Feb, 2024 @ 8:18pm

[GAMEPLAY]
- Hard hats now move more when shot.

[VISUALS]
- Increased brightness of ceiling lights.
- Widened angles of ceiling lights.
- Adjusted post processing in response ceiling light changes.
- Decreased player contrast value (1.75 -> 1.2).

[MISC]
- Updated map loading screens.
- Map file size reduced by 60 MB (thanks Valve?).

Update: 31 Jan, 2024 @ 5:35pm

[VISUALS]
- Boosted player contrast (1.0 -> 1.75).

Update: 18 Jan, 2024 @ 12:17pm

[MISC]
- Updated loading screens and workshop preview image.

Update: 17 Jan, 2024 @ 4:39pm

[GAMEPLAY]
- Converted hard hats into shootable physics props.

[VISUALS]
- Corrected tint colors on boxes near stairs and garage doors.
- Brightened military crates to improve contrast with players.
- Brightened red brick trim.

Update: 16 Jan, 2024 @ 2:01am

[VISUALS]
- Increased overall map brightness to improve visibility.

Update: 11 Jan, 2024 @ 11:55pm

[GAMEPLAY]
- Added a radar.

[VISUALS]
- Improved visibility of players against the back walls.
- Fixed tarp clipping into fence under CT stairs.

[MISC]
- Further simplified geometry of office area.