Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Vessel (JJK, WIP)
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Update: 31 Jan, 2024 @ 3:17pm

V 1.1.4 Hotfix

- Previous changes did not port over
(Read previous changelog for additions)

Update: 27 Jan, 2024 @ 3:15pm

V 1.1.4

- Jab is no longer plus on block

Framedata Changes:
- Jab 4f > 6f
- Low Blow 3f > 6f
- Roundhouse 20f > 13f

Just trying to make him more bearable.
Going to add some more QOL changes with the coming updates:
(Mainly a Flashstep and Walk)

Update: 23 Jan, 2024 @ 7:03pm

V 1.1.3

Guardbreak Update! (The version of YOMI I mod in was outdated)

New Guardbreaks:
- Handspring Kick
- Roundhouse
- Hook Punch
- Jawbreaker
- Divergent Fist 1.0
- Black Flash 1 - Prime

Other changes:
- Uppercut's knockback has been slightly decreased
- Divergent Fist 1.0 no longer resets momentum
- Back Throw has the same framedata as Forward Throw
- Jab's hitbox compressed slightly
- Traveling distance slightly decreased

Next update will be all about plus frames - tomorrow or the day after.

Update: 11 Jan, 2024 @ 2:16pm

V 1.1.2.5 :)

- More fixes

Update: 11 Jan, 2024 @ 1:59pm

V 1.1.2 Hotfix

- Crouch Kick synced (hopefully)
- Uppercut should knock up properly now

Update: 11 Jan, 2024 @ 1:46pm

V 1.1.2

- New moves
- Uppercut (Normal)
- Grounded move to transition into Aerial move better
- Rage Dash (Special)
- Fast dash that ends with a punch that knocks back
- 2 hit move (initial dash has a hitbox)
- Some tweaks to overall damage (again)
- Fixed aerial grab just completely freaking out (Hitstun was accidentally set to 400 instead of 4)

- Crouch kick's anim being desynced was a mistake and I'll fix it in the next patch (If editor doesn't crash on me again)

EDIT: Uppercut's knockback is messed up, fixing in a bit

Update: 9 Jan, 2024 @ 7:13pm

V1.1.1 (Changes... and also a Hotfix. Oops!)

- Universal DMG increase
- Further increased Manji Kick's forward movement. Also let it hit above more easily.
- Dropkick comes out earlier and has a more reliable hitbox (Was tired of him just missing the enemy)
- Aerial moves combo into each other now (That one was mb)
- Black Flash Parts 1-3 DMG slightly increased, final hit substantially increased
- Fixed handspring kick just not... connecting? Not sure what happened.
- Crouch kick moves farther

Update: 9 Jan, 2024 @ 6:35pm

V1.1

- Jab covers more range and comes out slightly faster
- Manji Kick moves slightly more forward and is also slightly faster
- Normals combo into each other now (No more wait canceling, this was an oversight)
- Jab does more stun, increased it's damage scaling though. Might revert if it feels unnecessary
- Sledgehammer animation no longer awkwardly freezes when landed (I think)
- Hook Punch DMG increased
- Roundhouse DMG increased
- Nullified Opponent Directional input on Black Flash. Should hopefully make the entire thing true.
- Depending on what the majority consensus is I might allow the move to be ended early for more combo routes (Refraining from using BF Prime to instead use Handspring kick for example and etc.)

Next up on the chopping block:
- Remove any lingering hitboxes (No more desynced anims)
- More hitstun changes depending on community response
- Uppercut move that sends you airborne for easier transition into air combat
- Redo Divergent Fist V1 Anim (low priority rn)
- New Wait/Idle anim (also low priority)
- Intro Anim (very low priority)
- Supers (The lowest)
- Potentially more Aerial moves

Update: 6 Jan, 2024 @ 2:35pm

- FIXED THE THUMBNAIL TYPO LOL

Update: 6 Jan, 2024 @ 12:42pm

Another hotfix
(If this one doesn't work then just be on the lookout for another one)