Rivals of Aether

Rivals of Aether

Frey
Showing 1-6 of 6 entries
Update: 10 May @ 9:23pm

v1.4.1

- A relatively recent update broke Frey's Break Cleave due to some changes to certain attack coding features, which I don't fully understand myself.
After some experimenting, I've sorted it out, and Frey should be back in working order.

It's no large update, nor is it the polish he, and you all, deserve, but making him work properly again was top priority.

Thanks again for bringing this rather severe bug to my attention!

Update: 5 Feb, 2024 @ 2:50pm

v1.4
VFX, Bugfix and extremely minor balance update

Fixed some minor bugs with fairly niche occurrences.

Visual Changes:
Added a Genesis themed alternate colour scheme.

Frey now has unique hit-particles on all non-projectile rod/staff attacks.

F-Special now has a unique hit-effect.

Breakoffs called via N-Special now visually slow down and stop spinning to signify that they cannot be pulled a second time.

Fixed some incorrectly coloured pixels that wouldn't change colour with alts properly.

Balance changes

Increased F-Strong's second hitbox's vertical size slightly to fit it better over Frey's visuals.

Increased the width and adjusted the position U-tilt's downwards-launching hitbox.
Adjusted the launch angle of the first hit's top hitbox.
These changes should hopefully make for fewer situations where you hit the first swing but miss the second.

Update: 23 Jan, 2024 @ 6:47pm

QoL and Bugfix Patch
This patch is mostly aimed at ironing out a couple bugs and making Frey function a bit better and more consistently. Though he has been out a bit, I have nowhere near enough information to do any real balance changes, so for now the only real "balance change" is to N-Air's excessive spammability.
Please do give me feedback once you're comfortable with him so I can make Frey the most enjoyable he can be!


N-Air:
Added a short cooldown to decrease the attack's spammability.
Frame data unchanged.
Fixed an oversight that made it so you couldn't cancel the hit-bounce of N-Air when you hit a Breakoff.

D-Tilt:
The first hit can no longer be teched preventing unintended escapes from the attack.

U-Special:
Fixed a bug where at certain precise timings, hitting a Breakoff would not proceed to the next part of the attack and would put you in Pratfall immediately.
Fixed an oversight where the U-Special projectile had no hit-pause.

F-Special:
Adjusted Breakoff collection hitbox to better match the visuals.
Increased active frames on the Breakoff Collection hitbox to increase ease of use.
Fixed a bug where if you used F-Special then wave-landed, you would become unable to use it until you landed normally.

N-Special:
Reworked the Breakoff pull-speed formula to make Breakoffs gather more consistently. Conveniently also fixed Breakoffs not being pulled downwards fast enough.
Breakoffs now slow down near Frey's original position, giving a small window of leniency to use them before they fall.

Update: 13 Jan, 2024 @ 4:56pm

v1.1

Update: 13 Jan, 2024 @ 2:48pm

v1.0

Update: 13 Jan, 2024 @ 10:26am

v1.0