Rivals of Aether

Rivals of Aether

Fuchsia: The Flower Reaper
Showing 1-9 of 9 entries
Update: 4 Jul, 2024 @ 2:01pm

v1.8

General:
- La reina jab compatibility added
- Hitstun gravity decreased .5 -> .48

Jab
- Hitstun multiplier added 1 -> 1.1

Ftilt:
- Start up decreased 14 -> 12

Ustrong:
- Sweetspot bkb increased 8/7 -> 9/8

Dstrong:
- Start up decreased 13 -> 10

Uair:
- Sweetspot kb increased 6/.6 -> 6/.65

Dair:
- Increased air friction during end lag 0 -> .4
- Hsp decreased 11 -> 9

Bair:
- Damage increased 2 - 6

Nspecial:
- Grab hitbox size slightly increased horizontally
- Can now be done in the air
- Aerial throws have reduced kb
- Start up decreased 13 - 9
- Special pummel damage increased 2 -> 5
- DThrow kbs reduced .5 -> .2
- Dthrow hitstun mult increased 1 -> 1.8
- Dthrow end lag increased 5 -> 9
- Dthrow damage decreased 6 -> 5
- Fthrow damage decreased 8 -> 7
- Bthrow damage decreased 8 -> 7
- Fthrow kbs increased .4 -> .6
- Bthrow kbs increased .4 -> .55

Fspecial:
- Is transcendent and ignores projectiles while moving
- Kb scaling increased 0 -> .01

Uspecial:
- Piledriver kb reduced 7/1.15 -> 7/1.1
- Overhead kb increased 6/.15 -> 6/.2

Update: 4 Feb, 2024 @ 6:43pm

v1.7


General:
- Alts added: genesis, abyss runes are cool, abyss, kragg, and la reina
- Gimmick has been reworked and bug fixed to now decrease the distance of rolls and dodges rather than stealing jumps
- Standing/crouching hurtbox sprites properly resized
- Kb adj increased .7 -> .9
- Initial dash and dash speeds reduced 8/7.5 -> 6/5.5
- Fall speed decreased 13 -> 12
- Sfx added all across the character
- Roll and techroll speeds increased 5 -> 9
- Jump height reduced 13 -> 12
- Djump height reduced 12 -> 11.5
- Fixed issue where walljump always buffered into djump
- Wall jump hsp increased 2 -> 6
- Wall jump vsp decreased 13 -> 9
- Prat land time increased 3 -> 8

Jab:
- Start up reduced 2 -> 5
- Kb reduced 9/.05 -> 5/.1
- Angle changed 38 -> 75
- End lag increased 6 -> 12
- Tilt canceling added

Ftilt:
- Removed untechablility and sdi/drift mults
- Start up decreased 24 -> 14
- Angle changed 170 -> 130
- Kb changed 7/0 -> 6/.4
- Hitpause increased
- End lag increased 0 -> 8
- Damage increased 3 -> 7

Dtilt:
- End lag adjusted 14 -> 12
- Hsp reduced 12 -> 9
– Hsp now applied on the 2nd window
- Start up reduced 5 -> 8
- Angle changed 52 -> 55
- Damage increased 4 -> 5
- Hitpause increased
- Kb scaling increased .2 -> .35

Utilt:
- Untechability removed
- Utilt can now hit grounded opponents
- Bkb increased 3 -> 4
- Hit flipper removed to prevent certain force flinch scenarios which prevented escapability on plats 2 -> 0

Dattack:
- Start up increased 7 -> 9
- End lag increased 9 -> 13
- Hitpause increased
- Damage increased 6 -> 8
- Angle 95 -> 85

Fstrong:
- Multi hit hitstun mults reduced 2 -> .5
- Multi hit bkb increased 6 -> 8
- Overall active frames reduced 12 -> 9
- Launcher angle changed 290 -> 45
- Launcher kb changed 11/1.1 -> 8/1.05
- Launcher hitbox extended backwards to improve consistency
- Start up decreased 18 -> 16
- End lag increased and adjusted to create much higher whiff lag 18 -> 20 (end lag increase not whiff lag increase)

Ustrong:
- Removed spike hits
- Start up decreased 22 -> 15
- Sweetspot vfx changed 301 -> 305
- Sweetspot lifetime reduced 4 -> 1
- Sweetspot kb reduced 11/1.2 -> 8/1.1
- Up sour hit kb changed 7/.8 -> 7/1
- Up sour angle changed 361 -> 85
- Swing out hits angle changed 45 -> 60
- Swing hit kb scaling increased .8 -> .85

Dstrong:
- Strong charge frame moves earlier into the move without increasing start up
- Untechability removed
- Kb reduced 8/1.1 -> 5/.65
- Hitstun mult reduced 1 -> .7
- Hitbox lifetime reduced 6 -> 3
- End lag increased 11 -> 17

Nair:
- Damage increased 3 -> 5
- Kb adjusted 9-1/0 -> 6-3/.5
- End lag increased 4 -> 8
- Hitbox extended further up limbs

Fair:
- Move converted into a 2 hit
- Start up increased 7 -> 10
- End lag increased 3 -> 10
- Angle changed 30 -> 40
- Kb changed 8/.5 -> 6/.7
- Landing lag increased 3 -> 6

Uair:
- Landing lag reduced 12 -> 5
- End lag increased 12 -> 14
- Uair sweet/sour spot system added
- Start up reduced 13 -> 9
- Kb changed 11/.35 -> 6/.6
- Sweetspot damage reduced 8 -> 7
- Sourspot kb changed 7/.2 -> 6/.5
- Sourspot angle changed 361 -> 90
- Sourspot damage reduced 8 -> 6

Dair:
- Start up reduced 19 -> 17
- Dash/hitbox time reduced 25 -> 18
- Horizontal momentum no longer conserved on hit
- Hitting dair cancels into the end lag rather than a jump
- Dash hsp reduced 16 -> 11
- Dair jump cancel is only able to be done out of the dash
- Dair jump cancel max hsp reduced 16 -> 6
- Dair hitpause reduced
- Dair damage reduced 18 -> 9
- Dair kb reduced 10/.8 -> 9/.4
- Dair angle changed 310 -> 80
- Dair hitbox size increased
- Dair can be reversed at the start of the move

Bair:
- Attack reworked to be a projectile for better visual clarity
- Bair hit given extended parry stun
- Spike removed
- Whiff lag removed since there’s no physical hit
- End lag increased to compensate 9 -> 12
- Damage increased 0 -> 2

Nspecial:
- Start up decreased 16 -> 13
- Removed parry stun cause clairen
- All galaxies removed because the hitboxes are spawned at the beginning of the throws for some reason…
- Grab duration reduced 150 -> 50
- Rivals 2 styled pummel system counterplay implemented properly (attack/special to get out of the correct pummel)
- Escape grab removes nectar status effect
- Grab release time increased 8 -> 14
- Normal pummel damage increased 7 -> 8
- Special pummel damage reduced 4 -> 2
- Pummel can now only be done once
- Fixed issue where throws had the wrong hurtboxes
- Fthrow kb reduced 11/.4 -> 7/.4
- Fthrow angle changed 38 -> 45
- Dthrow damage reduced 12 -> 6
- Bthrow angle changed 35 -> 40
- Bthrow kb reduced 9/.7 -> 9/.4
- Bthrow hitstun mult reduced 1 -> .8
- Bthrow damage increased 6 -> 8
- Uthrow hitpause reduced
- Uthrow damage reduced 12 -> 8
- Uthrow kb reduced 11/1.4 -> 6/.95
- Uthrow end lag decreased 25 -> 18

Fspecial:
- Fixed issue where projectile would get destroyed during rolls
- Sprite mask changed sprite_index -> -1
- Angle changed 50 -> 90

Uspecial:
- Can now hit grounded opponents
- Kick and piledriver inputs swap (hold special for piledriver, don’t for back kick)
- Piledriver launcher is now a larger aoe hitbox
- Improved connection issues with Uspecial
- Pratfall is forced when suicide is attempted off stage
- Piledriver kb changed 8/1 -> 7/1.15
- Piledriver angle changed 120 -> 110
- Piledriver damage increased 10 -> 12
- Back kick kb changed 8/0 -> 6/.15
- Back kick angle changed 185 -> 190
- Back kick hitstun mult decreased 1 -> .8

Dspecial:
- Nectar is now dropped behind Fuchsia
- Nectar trap can be destroyed by any opponent melee hitbox
- Nectar now disappears after 6 seconds
- Nectar status now lasts for 4 seconds
- Nectar status has a visual indicator
- Nectar trap can only affect Fuchsia if she’s in hitstun

Update: 15 Jan, 2024 @ 9:42pm

v1.6

Update: 14 Jan, 2024 @ 11:32pm

v1.5
Down Special Sprites fixed.
Side-B Projectile now actually works :P

Update: 14 Jan, 2024 @ 10:21pm

v1.4
Down Air and Up Special now ignore projectiles, allowing you to hit your own projectile to recover.
Down Special will now properly apply the nectar status effect.

Update: 14 Jan, 2024 @ 8:57pm

v1.3
Nectar status effect has been fixed!

Update: 14 Jan, 2024 @ 11:30am

v1.2
---Known Bugs:
-Status effect stopped working.
-Glob does not apply status effect.
-Glob animation timing is choppy.
-Up throw di not locked to follow up into itself.
-Dair horizontal momentum not canceled.
-Side special flowers are not grabbable by up special.
-Up special pops up opponents up if mantis dies first allowing them to recover.

-Ledge hang and attacks to come.
-Pummel system to be replicated.

Update: 14 Jan, 2024 @ 3:51am

v1.1

Update: 14 Jan, 2024 @ 12:25am

v1.0