Rivals of Aether

Rivals of Aether

Sybil
Showing 1-7 of 7 entries
Update: 28 Dec, 2024 @ 9:28pm

v1.7

Update: 25 Jul, 2024 @ 12:07am

v1.5

frick

N-Air
+ Spin Startup = 7 -> 4
- Initial Swing Lifetime = 3 -> 2
(You can now get both hits off from a shorthop. Wow)

D-Air
- Spike hitbox removed
+ Center hitbox is replaced with the Spike hitbox
~ Added Visual Effects to the Spike
(I'm being generous here. Don't make me regret it)

N-Special
~ Fixed a bug where using this would cut you off from using F-Special
(To be honest, I was lazy and never came back around to fixing this. Now it is...for real this time)

F-Special
~ Check N-Special

D-Special
~ Added VFX for successful heals
+ Loops until Heal = 4 -> 2
(Maybe this will give you an incentive to use this thing if ya got the time between exchanges & leftover energy to spare. If used properly, maybe you won't die as early)

D-Special Air
- Removed Final Base Knockback
+ Base Knockback = 10 -> 14
(I don't know why I had it set up like this. It's not like this thing was intended to kill or anything. Kinda redundant now huh?)

I have now fixed what was once broken. Congratulations me

Update: 4 Apr, 2024 @ 3:29pm

v1.4

Subtract by 1

~ Jump HSP = 3 -> 4
~ Air Max Speed = 4 -> 6

Jab
+ Jab 1 Cancel Frame = 7 -> 6
+ Jab 2 Cancel Frame = 7 -> 6

Dash Attack
+ Priority = 2 -> 7

F-Tilt
+ Lifetime = 3 -> 5
- Endlag = 11 -> 13
+ Priority = 1 -> 3
(How was the Priority so low...)

U-Tilt
+ Startup = 6 -> 5
+ Can be Jump cancelled on hit
(The cancel thing been there since 1.4...but...best address it now then never...heh heh)

D-Tilt
+ Startup = 6 -> 5
+ Lifetime = 2 -> 3
- Endlag = 9 -> 11

U-Strong
+ Startup = 12 -> 10
+ Follow Through = 12 -> 10
+ Knockback Scaling = 0.9 -> 1.1
+ Priority = 2 -> 7
(It kills now. Cool)

D-Strong
+ Knockback Scaling = 0.8 -> 0.9
+ Spin Priority = 2 -> 5
(As "very" strong and cool-looking this move is, it can be Di-ed straight down to tech it while being spun around. Man I love knowledge checking)

N-Air
+ Startup = 8 -> 7

F-Air
+ Startup = 8 -> 7

B-Air
+ Startup = 13 -> 11

U-Air
+ Startup = 7 -> 6

D-Air
+ Startup = 9 -> 8

Simply put, attacks that don't use the baton are leaning more into the "Ori treatment" for their lack of range. Ya'll can have fun with that while I troll people in Duelists of Eden

Update: 4 Feb, 2024 @ 2:19pm

v1.3

(Keyboard_Smash.ogg)

- Knockback Adjustment = 1.1 -> 1.2
- Dash Speed = 6 -> 5.75
(Light as Ori, Fast as Kragg)

U-Tilt
+ Recoded to leap higher
+ Can now be jump canceled on hit
- Hitbox Lifetime = 4 -> 3
- Knockback Scaling = 0.4 -> 0.3
(I'm experimenting with this one. Let's see how it goes)

F-Strong
- Startup = 10 -> 16
- Endlag = 18 -> 20
(Still has all the Shovel Knight properties though)

D-Strong
- Startup = 10 -> 12
+ 1st & 2nd swings apply Force Flinch
- 1st & 2nd swings can be teched
(A bit of consistancy help. Also gives counterplay & reduces cheese off stage if being slammed into a wall)

N-Air
- Knockback = 6 -> 5
- Knockback Scaling = 0.15 = 0.1
(This move isn't supposed to connect very often, but maybe I'll give it a chance to)

F-Air
- Late Knockback Scaling = 0.6 -> 0.4
(This was supposed to be referencing from Ranno B-Air. What happened?

Messing around. Don't mind me

Update: 21 Jan, 2024 @ 2:49am

v1.2

(uh huh)

~ Wallglides are restored when hit while in the air after use

B-Air
- Startup = 14 -> 13

Update: 14 Jan, 2024 @ 4:25pm

v1.1

(Really?)

N-Special
~ Fixed a bug where it cut from the use of F-Special

Update: 14 Jan, 2024 @ 1:37pm

v1.0