Crusader Kings III

Crusader Kings III

AI Culture Conversion
Showing 1-10 of 29 entries
< 1  2  3 >
Update: 2 May @ 6:20pm

-Vanilla compatibility for 1.16.0.1

Update: 21 Mar @ 1:48pm

-Continued targeted removal of the main causes of late-game border gore

Update: 21 Mar @ 12:07am

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Update: 20 Mar @ 4:50pm

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Update: 17 Mar @ 10:02pm

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Update: 17 Mar @ 5:09pm

Update: 13 Mar @ 12:52pm

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Update: 4 Nov, 2024 @ 3:52pm

Update: 22 Oct, 2024 @ 10:33am

-Replaced some heavy algorithms with lighter ones

Update: 19 Oct, 2024 @ 3:05pm

-Additional ai_will_target logic for AI
-Iberian balancing