Victoria 3
[1.9] Economic and Financial Mod (E&F) - V4
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Обновление: 1 июл в 5:01

Обновление: 30 июн в 10:55

V4.0.8 save game compatibility patch and bug fix
- Makes E&F and Expanded Topbar Framework compatible with your old saves.
- Fixed a bug that caused buildings that companies could invest in to disappear from gui.
- Fixed a bug where generic company banks from More Unique Companies appeared instead of generic E&F company banks. Now, only the generic E&F company bank will appear for all countries.

Обновление: 29 июн в 10:44

V4.0.7 Hotpatch and Compatibility
- Added compatibility with the Expanded Topbar Framework mod, which is now required with E&F

Обновление: 28 июн в 15:36

V4.0.6 Major update, changelog on discord

Обновление: 20 июн в 5:54

Update V.4.0.5 fixe and reactivation of the trade balance
- Reactivation of the trade balance with the new trading system
- Fixed production methods
- Fixed currency allocation for the US and Polish cultures
- Introduction of a new treaty: Material Supply. This treaty is required to buy or sell goods in the national stockpile
- Interface fixes

Обновление: 17 июн в 15:39

Update V.4.0.4 for game version 1.9

Обновление: 2 июн в 14:11

Hot fixe

Обновление: 1 июн в 6:06

Update V.4.0.3 and Change Log Update

- Modification in the buy package that triggered chain errors.,
- Modification for IRAQ regarding currency switching; the country continuously switches between the Iraqi dinar and the US dollar.,
- Bug fix on Forex when buying or selling currencies; the amounts on each side were not properly recorded.,
- Visual improvements to Forex.,
- Modification, bug fixes, and GUI enhancements for the trade balance. It is now correctly indexed according to the country's monetary parity law. Information in the economic panel is also correctly displayed.,
- Added a new section in the economic panel to track the current statuses and crises in the country.,
- Major correction for the Global Metal Price & Monetary System Projection tab. Previously, when changing parity, the trade balance was not converted according to the country's monetary law. For example, someone who switched from silver parity to gold kept the same amount of metal (which didn't make sense). Now, the gold equivalent will be taken into account when calculating the money value, based on the monetary law you choose.,
- Similarly, when switching from a standard silver or bimetallic standard to a gold standard, mainly towards the end of the game, when the majority of your national capacity is made up of the trade balance, this created a large gap in the money value without modifying the gold equivalent. This gap could create currency crises. Now, a currency crisis will no longer occur if the country is under foreign exchange control. This provides a one-year protection if the gap was too large.,
- Fixed a bug where certain currencies could simultaneously be in both balanced currency and extreme week currency.,
- Improved the interface to display the leading countries in various fields (e.g., financial, growth, trade balance, etc.).

Обновление: 1 июн в 5:18

Обновление: 31 мар в 7:49

Hot Fixe