Scrap Mechanic

Scrap Mechanic

WaterTight
Showing 1-9 of 9 entries
Update: 4 Oct, 2024 @ 11:24pm

Fixed sealer part breaking when ray-cast is invalid or hits area-trigger that isn't water.

Update: 4 Oct, 2024 @ 10:36pm

Fixed automatic seal going in the wrong negative direction which prevents sealing.

Update: 23 Sep, 2024 @ 9:25pm

- Fixed sealer not sealing creations loaded on lift.

Update: 23 Sep, 2024 @ 2:27am

- Improved water flow between volumes, it should now be more stable.
- Doors now attempt automatic setup but can still be manually config-ed.
- Water weight increased from 1.75 to 2.
- Added water projectiles from draining tanks and fluid outputs.
- Fixed negative water bug.

Update: 26 Feb, 2024 @ 3:32am

Water in compartments now applies angular forces. Water visualisation changed to better represent water in compartment.

Update: 15 Feb, 2024 @ 8:39pm

Improved character water physics when in volumes with water. Water should now respect world rotation.

Update: 31 Jan, 2024 @ 6:30pm

Added fluid inputs/outputs and increased water weight by 175%

Update: 24 Jan, 2024 @ 12:54am

Improved water behaviour when transferring between compartments, improved visualisation on door part it will now light up when the seal is open.

Update: 22 Jan, 2024 @ 3:27am