Rivals of Aether

Rivals of Aether

Lucas (OLD)
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Update: 27 May @ 6:41am

v1.7c
I have not worked on this charatcer in a while but i had some things i update some time ago. not sure if i will continue to work on the character, as a definitive version is coming soon

Update: 5 Jun, 2024 @ 5:31am

v1.7b
- some sprite changes
- new portrait
- a few runes implemented but must still have no effect

Update: 5 Jun, 2024 @ 5:06am

v1.7

Update: 18 May, 2024 @ 2:28pm

v1.7 Update!!!
Made a lot of progress in two months... Still not completely done but basically a full fighter. Here is everything that has changed (that i can remember)
-New double jump animation
-Changed characteristics (speed, jump height, gravity etc)
-Pk thunder works fully
-Decreased nair radius
-New fire projectile sprite
-Tweaked bair
-Shield recoil damage is the special hitbox
-New alts + alt names
-New ftilt anim
-Now has a hud icon for running out of stocks
-Some new runes and rune changes
-Sfx for fstrong crit and nspecial crit changed
-Sfx for fstrong hit changed
-New css sfx
-New fspecial1 anim
-New fspecial1 proj
-New fspecial2 anim
-New fspecial2 proj
-Slight changes to ustrong
-Jab is faster
-New jab anim
-Nair has one less hitbox
-Shield reduces knock back and damage
-New taunt (down taunt)
-Victory screen change based on alt used
-A ton of other sfx additions
-added dracula compatibilty


Still some issues:
- getting hit during pk thunder will leave the article on screen (deletes upon death though)
- sfx plays over each other rn

Update: 14 Mar, 2024 @ 10:33am

v1.6
Hey i realised that I named 1.5 update 1.6 oops.
anyway i have made a bunch of changes to his moveset such as forward special now being able to be switched using down taunt (pk thunder is unfinished though so dont use it).
changes:
- pk thunder is much different (unfinished so mostly useless)
- you now swap fspecial with down taunt (though as of writing this it was changed to left/right + taunt instead so that will be in the next update)
- new projectile sprite for pk fire
- pk fire now travels downward very slowly
- new (not awful) sprites for the pokemon stadium stage
- runes added with descriptions (but effects have not been coded yet)
- i think i slightly edited the hud sprite for lucas in this update? idk
im trying to figure out how to use init shader to show that you are in refreshed state so maybe next time it will be done
also i will make accurate hurtbox sprites soon since they are all just squares at the moment

Update: 18 Feb, 2024 @ 3:05am

v1.5
- Implemented the rest of his moves
- Lucas has slightly less ground friction
- Uair no longer has a sweet spot that poisons

NOTE: I don't know if this a game bug, or a bug with my character, but resetting in training mode while someone is frozen/poisoned crashes the game. Again, i'm not sure if this is a me problem, i'm still new to this after all.

Update: 11 Feb, 2024 @ 2:59pm

v1.4
- added uspecials
- added bair
- added dtilt
- added nspecial (not finished; may be broken)
- dspecial now actually isn't useless (not finished)
- added taunt
- some compatibility features with other mods
- pk fire now takes less frames to activate

Update: 2 Feb, 2024 @ 11:15am

v1.3
Added:
- Fair
- Nair
- Dair
- Redone Uair
- Redone Fstrong
- Some sprite fixes

Update: 24 Jan, 2024 @ 8:18am

Update: 24 Jan, 2024 @ 8:18am

v1.1