Total War: ATTILA

Total War: ATTILA

Realistic Infantry Overhaul for 1212
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Update: 1 May @ 9:42pm

Amazing:
I have integrated Kharakternik's content(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356540867&searchtext=), and I would like to thank Daahaka for his contribution. He has improved the military branches in Eastern Europe and brought us many interesting units. From now on, He, as a co producer, will update his content in this MOD

Update:

Remake:
Remake the composite bow weapon line

Low level bow → Hunting bow
Intermediate Bow → Composite Bow (formerly Red Arrow changed to White Arrow)
Advanced Bow → Excellent Composite Bow

Weapon distribution:
Original composite bow unit → hunting bow
Original excellent composite bow unit → composite bow
A few top tier archers → excellent composite bow

Fix:
Increased opportunities for some units to receive remote bonuses
Optimized missile block for some units

Update: 29 Apr @ 5:27am

The Golden Horde has an additional unit line (an extra gameplay element), including the Rocket Army, Special Forces. The recruitment conditions for all are foreigners (cz they come from chinese territory).

T1:

Rocket Archer (Ranged)
With a long range, they can counter all archers, but has extremely poor accuracy. The rocket have explosive damage.

T2:
RocketCart (Artillery)
Single-head rocket for medium-range strong firepower output.

Fire basket operator (Special Unit)
A unit similar to Greek Fire, with a longer range than Greek Fire but a slightly weaker ignition effect. In actual gameplay, it is much stronger than Greek Fire Infantry.

T3:
Dragon Rocketcart (Artillery)
fires long-range segmented rockets. When it is over tens meters away from the enemy, it explodes and disintegrates into dozens of smaller rockets in a firework-like pattern, which then explode upon impact (the rockets are unstable, with a medium probability of duds). Its purpose is to force the enemy to advance and engage in combat. It is used for long-range strikes against enemy artillery (except for the Giant Cannon).

Optimization:
Optimized the whistling arrow of the recurve bow to make it more like a projectile trajectory.
Optimized the explosive bullets of the hand cannon to turn them into a projectile trajectory.
Optimized the feel of Greek fire.


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金帐多了条兵种线(多了个玩法),火箭军(汉军),特种部队,招募条件都为外国人(汉地招募),不限招。
T1:
梨花枪(近战)
重甲单位,近战前双发火药糊脸
火箭射手(远程)
射程中远距离,克制所有射手,但准头极差,火箭有射手里唯一爆炸伤害(高贵)

T2:
火箭车(炮兵)
独头火箭弹中距离强火力输出。
火箭弹幕中远距离克制射手。

火笼箭炮手(特殊单位)
类希腊火单位,比希腊火射程远,但点燃效果差点,实际体验比希腊火步兵强很多。

T3:
火龙出水发射车(炮兵)
发射超远距离分级火箭,距敌一百多距离时爆炸,呈烟花状分解几十支小火箭,触地爆炸(火箭不稳定,中概率哑弹)。作用逼敌前出作战。超远距离打击敌方炮兵。(除巨炮外)

优化:
反曲弓响箭优化,使之更像抛射弹道。
优化了手加农炮的爆弹,使之变成抛射弹道。
优化了希腊火的手感

Update: 24 Mar @ 8:08am

Major Update
Theme: Elephants
Setting: Melee Elephants gain chariot mechanism (Melee Elephants will be invincible against melee infantry and cavalry, but are easily disrupted and killed by ranged units); the number of ranged elephant units increases to 48.
Model: The tower on top of the melee elephant is removed, and the elephant armor model is optimized. From T1 to T3, there are three types of armor.
Campaign: Maintenance cost changes to 2500/1800. In areas with blacksmiths on your side, the maintenance cost is significantly reduced; recruitment cost of camels and elephants *2, recruitment cost /2 in areas with the above habitats.
Morale: The base morale of melee elephants is reduced. Now elephants are prone to going berserk, so be careful to control them.
Ammunition: Ranged elephant ammunition is adjusted by dividing by 4.
New Units: New Zagwe Elephant Guard unit, new Gur T2 melee elephant, new Trabzon Greek Fire Elephant.

Update: 1 Mar @ 6:33am

Fixed some bug

Update: 7 Aug, 2024 @ 7:16am

Fixed a BUG where Unbreakable ability prevented some units from being killed

Update: 24 Jul, 2024 @ 8:01am

update(24.07.24):

Ranged MOD:

Added Cannon Cameleer (Late)/Zamburak Cameleer (Late) to khwarazm/ayyubids/abbasids

Optimize elephant cannon animation

Infantry MOD:

Weakening the melee ability of range units as a whole, except for mixed melee combat [javelin unit, mixed bow pikeman, mixed handgun pikeman, melee bow unit, Yenicheri, ranged pavise unit (already adjusted)]



Update: 21 Jul, 2024 @ 4:45am

update(24.07.21):

Ranged MOD:

Change the handgun model
Now 3 sets of arquebus (including ex)
West Central Europe, Iberia, Ross (European Package)
Balkans, Grassland Faction, Anatolia (Ottoman Set)
Arab, North Africa, Middle Asia (Arabic set)



Newly added units

Zamburak : Abbas, Khorazim, Ghor, Golden Horde, Yier
Excellent Arab arquebus: Moroccan sharpshooter, servant of the Muwahid dynasty (matchlock), Mamluk sharpshooter, Abbasid caliph matchlock guard
Mushkert: Aragon
Arquebus: Vasque handgunner (Navarre)



Adjust the unit
Elite Mushkertter → Square Mushkertter (Castile)



Infantry MOD:

Adjust the infantry quality label. Resolve the issue of name and label mismatch
Enable quality labeling, from ultra light to ultra heavy.

light_unarmoured,light - VERY LIGHT
light-medium - LIGHT
medium - MEDIUM
medium-heavy,heavy(T1~T2)- HEAVY
heavy_plate(t2),heavy(t3),medium-heavy_plate - VERY HEAVY
heavy_plate(t3) - SUPER HEAVY

PS: The SUPER HEAVY melee Infantry has been adjusted to a 160 person formation.
Newly added tercios pikeman (Castile)



Cavalry MOD:

Add the handgun reloading animation to cavalry
Optimize the animation of war elephants(matchlock)
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远程MOD:

改枪支模型
现在3套轻火绳枪(包括精良)
西中欧,伊比利亚,罗斯(欧洲套)
巴尔干,草原派系,安纳托利亚(奥斯曼套)
阿拉伯,北非,花剌子模(阿拉伯套)

新增单位
赞巴拉克重火:阿巴斯,花拉子模,古尔,金帐,伊儿
阿拉伯精良火绳枪:摩洛哥神射手,穆瓦希德王朝仆从(火枪),马穆鲁克神射手,阿巴斯哈里发火枪卫队
穆斯卡特重火:阿拉贡重型火绳枪队
火绳枪:巴斯克火枪队(纳瓦拉)

调整单位
精锐穆斯卡特火绳枪队→方阵重装火绳枪队(卡斯蒂利亚)

步兵MOD:
调整步兵质量标签。解决名称和标签不符合的问题
启用质量标签,从超轻装到超重装。

light_unarmoured,light 极轻装
light-medium 轻装
medium 中装
medium-heavy,heavy(T1~T2) 重装
heavy_plate(t2),heavy(t3),medium-heavy_plate 极重装
heavy_plate(t3) 超重装
PS:近战兵超重装调整为160人编制。

新增方阵重装长枪兵(卡斯蒂利亚)

骑兵MOD:

新增马上火枪换弹动作
优化战象火枪动作

Update: 15 Jul, 2024 @ 7:08am

update(24.07.15):

Handgun System overhaul:
Approximately 60 new units added

Handgun Overview
(t1) Early:
firelance (Face shot, originator of Handgun, Mongolia only)

(t2) High:
handgonne (slow firing rate, short range, average power, Handgun began to be widely used)

(t3) Late:
handgonne→hand cannon/shotgun(Very short range)
arquebus (fast firing rate, average range, average power)
musket (slow fire, long range, high power) 【 Castile 】
pistol (fast fire, short range, poor power, cavalry/partial two-handed infantry secondary weapon)

(t4) Final Technology:
musket (Seljuk, Brabant, northern Italy)
arquebus→ex arquebus (fast firing rate, average range, average power, ultra-high accuracy) 【 Seljuk, Portugal 】
musket→ex musket (slow firing, longest range, most powerful) 【 Castile 】
flintlock (fastest fire, average range, average power, bayonet array) (limited to rare) 【HRE, Seljuk, Flanders, France 】

Original unit changes:
1. New Big Shield Handgun group, original Big Shield Handgun, full set of new action adaptation, unified with hand cannon

2. Handgun's powerful faction (referring to the faction with T2 handgonne) :
The T2 handgonne has been upgraded to a T3 hand cannon and a new T3 arquebus has been added

3. Other factions (those with only T3 handgonne) :
T4 (Final Technology) added arquebus, upgraded by T3 handgonne.

Update: 9 Jul, 2024 @ 1:48am

Update: 7 Jul, 2024 @ 7:54am

update(24.07.08):

1.Unit data, weapon data adjustment.

2.Optimizing Handgun Animation

3.Adjust some unit cards

4.Add medium-sized ballista units

5/Add excellent arquebus.

The current sequence of Handgun:
Handgonne → Arquebus → Musket (long range) / excellent Arquebus (high accuracy) / Flintlock (fast firing rate)
Distribution: Portugal, Ottoman

6.Unit adjustment
Kiev: Spearman (equipped with bow, shield, and spear)

Cuman: All units equipped with bows (equipped with bows, shields, and spears)

Portugal: Added adventurer pikeman, adventurer musketeer