Don't Starve Together

Don't Starve Together

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Update: 24 Sep, 2024 @ 3:55am

1. In the lastest update, I forget to delete a line which fix the seed for debugging, making this mod always generates the same world. This update fix this, thank @LeoTalon for pointing this out.
1. 上次更新中,我忘记删除一行固定seed来debug的代码,导致生成的世界是固定的。本次更新修复了这个问题。感谢@LeoTalon指出。

Update: 19 Sep, 2024 @ 9:43pm

1. New feature: Now you can further refine your base location by finding areas where you can plant Knobbly Trees around it and keep most of the base in the shade.
2. More settings: You can now configure your base to stay away from meteor zones, with additional settings related to Junk Piles, and more preset loop counts.
3. Clearer log files.
1. 新功能:现在你可以进一步约束基地的位置,寻找那些可以在周围种植疙瘩树(Knobbly Tree)并让基地的大部分区域处于树荫下的地方。
2. 更多设置:可以设置远离陨石区,并提供了与垃圾堆(Junk Pile)相关的设置,增加了更多预设的循环次数。
3. 更清晰的日志文件。

Update: 16 Sep, 2024 @ 5:26am

1. Improve the mod config page.
2. Add new option, you can ignore the wormwholes when computing distances.
3. Now can log in Chinese
1. 改善mod配置页面
2. 加入新选项,可以在计算距离的时候不考虑虫洞
3.支持中文log文件

Update: 14 Jul, 2024 @ 4:22am

Major Update
1. Now, when looking for a suitable map to build a base, you can use "soft constraints." You can set some nodes you are interested in (along with corresponding weights), and this mod will search for seeds multiple times, keeping the map with the minimum weighted distance from the base to these nodes. I believe this mode might be more efficient compared to the previous hard constraints.
2.
You can now add your custom entities in the configuration.
1. 现在寻找一个适合建立基地的地图时,可以使用“软约束”了。你可以设定一些你感兴趣的节点(以及相应的权重),本mod会搜索种子若干次,保留基地到这些节点的距离(加权)和最小的地图。我认为可能相比于之前的硬约束,这个模式更高效一些。
2. 你可以在配置中加入你自定义的实体了。

Update: 8 Jul, 2024 @ 5:19am

1. The last update had a bug that caused conflicts between this mod and some other mods. This has been fixed in the current update.
2. New function, you can select the traps in the map. You can also contraint the base to be near to some seastacks (as requested by @沙发上的熊).
1. 上次更新中有bug,会导致本模组和某些模组冲突,本次进行了修正。
2. 新功能,现在可以选择地图中的陷阱奇遇了。也可以要求基地靠近海蚀柱(应@沙发上的熊要求)。

Update: 5 Jul, 2024 @ 1:27am

1. Klei introduced a bug in the V617969 update that caused this mod to stop working. This update allows the mod to function despite the bug. If Klei fixes the bug, the mod will revert to the previous version. You can refer to the bug report https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/worldsimresetall-does-not-reset-all-internal-state-as-before-r45374/
1. Klei在V617969的更新中引入了bug,导致本mod失效。本次更新让本mod在该bug存在的时候同样可以生效。如果Klei修复了这个bug,将回退到旧版本。可以参考这个bug报告:https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/worldsimresetall-does-not-reset-all-internal-state-as-before-r45374/

Update: 24 Jun, 2024 @ 12:40pm

1. Add new function, now can search for maps that ancient ruins are near to the sinkholes.
2. Fix a small bug when checking number of rooms.
1. 新功能,可以搜索远古靠近楼梯的地图了。
2. 修正了检查楼梯数时的一个bug。

Update: 22 Feb, 2024 @ 5:59am

Add options about num of tumbleweedspawners and trap_starfishes, as requested by @cutlass
应@cutlass要求,增加了关于风滚草刷新点和海星陷阱数量的设置。

Update: 5 Feb, 2024 @ 7:16am

I forgot comment out one line that is used for debugging in that last update, which may make the server_log.txt larger. So update again. Sorry for the inconvenient.
在上次更新中我忘记注释掉一个用于debug的语句,可能会导致server_log.txt很大,所以我再次进行更新。带来不便请谅解。

Update: 5 Feb, 2024 @ 6:36am

1. Thanks to @久菜, I fix the bug that make the game crash when use different game style.
感谢@久菜,我修复一个导致游戏在使用不同游戏风格时崩溃的bug。
2. Add a small function that record the best seed so far.
加入了一个小功能,可以记录当前搜到的最好的种子。