Space Engineers

Space Engineers

[DX11] Mech's Mods: Gears & Things
Showing 21-30 of 51 entries
< 1  2  3  4  5  6 >
Update: 13 Oct, 2014 @ 1:54pm

Update: 10 Oct, 2014 @ 6:29pm

10/10/2014
Added:
-Track Sprocket Version Two: This sprocket has 6 teeth instead of 8, and is a lot better mesh with the chain. But, it is harder to build around. So if you feel like having a better fitting sprocket, and don't mind the extra work assembling the chain around it, this is for you.
- Track Suspension with Sprocket: This is a normal suspension with the sprockets instead of wheels, for easier control than rotors.


Changed:
- Small/Large Track Pad, now has Landing Gear feature, to access it place a control panel somewhere on one of the chain links, and you can experiment with auto-lock with limited brake force and try to get a tank that doesn't require gravity, although I haven't had much luck with this yet.
- Steel Plate requirements for most blocks, making them slightly heavier. If this causes more damage for your blocks let me know.

Update: 5 Oct, 2014 @ 2:00pm

Changed:
- Track Chain is not a Rotor without power. This has made them significantly more functional, please test and let me know what else is wrong with them :)
- Track Pad is now slightly higher so that the collision doesn't cause issues when placing on moving tracks

Added:
Track Chain Pin. You will need to use this to loop the tracks. It is basically the Rotor part for Rotors.

Update: 4 Oct, 2014 @ 5:47pm

10/4/2014
Added:
- Small Ship Tank Track Blocks (Chain, Sprocket, Pad)

Changed:
- Mass of Track Blocks, now require fewer steel plates.

Update: 4 Oct, 2014 @ 5:48am

Update: 4 Oct, 2014 @ 1:13am

Update: 3 Oct, 2014 @ 11:04pm

10/4/2014
Added:
- Tank Tracks (Multiple Blocks: Track Chain, Track Sprocket, Track Pad). Reference pics above for tips on how to build. These are experimental and definitely WIP. Test them out and let me know what you think. I know the sprocket looks more like a gear, i'll try to get to making better models/textures in the future, want to work on functionality first.

Changed: Large Ship Blast Rail Collisions, slightly tighter fit.

Update: 3 Oct, 2014 @ 9:39pm

Update: 2 Oct, 2014 @ 3:51pm

Added:
- Small Ship Heavy Hinge Block
- Small Ship Spring Assembly(Spring Cylinder, Spring Rod)

Changed:
- Spindle Assembly now places with both Spindle and Spindle hub. Its Type has been changed to a Rotor, so it will transfer power. It also has better alignment and stability. It is still offset by one block so that it should not mess up any current builds using the old version. You cannot build everything on one grid, it has the same problem as the trying to put two rotors on the same block, but you can remove the spindle hub and place it back down and it will be connected to the same grid as the spindle, which will allow you to multiple spindle hubs to the same grid, then remove the block under the spindle assembly to free the hub as it was before. I will probably make a new tutorial video on how this block works, because my description is probably just confusing.
- Collisions for Large/Small Hinge, which should make them stronger.
- Spring block positions, now the Spring Cylinder goes in the front, and the Spring Rod should be placed in the back.

Update: 29 Sep, 2014 @ 6:20pm