DayZ
RaG_BaseBuilding
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Update: 19 Feb, 2024 @ 2:59am

fixed: Dismantling/Deleting a Pillar could cause a Client to crash
fixed: Ramp snapping
fixed: Ramp construction Name was "Stairs"
tweaked: All Model Geometry/Fire Geometry
tweaked A lot of script cleanups and optimizations

Update: 17 Feb, 2024 @ 1:16pm

last update

fixed: it was possible to dismantle the roof from above

Update: 17 Feb, 2024 @ 12:56pm

Client Crash Hotfix

Update: 17 Feb, 2024 @ 10:03am

added: Ramp and Ramp Kit
added: czech, russian, hungarian, portuguese, polish (kurwa) thanks to all Translators
added: json entry: ReturnKitAfterBuilt - disabled by default
added: new kit model - will hide in 1st person
added: ActionBuildPart Basic Territories integration
added: expansion lock delete after raid thanks to @107er
fixed: CombinationLock did not properly unlock serverside when detached causing the slot to bug out
fixed: Fire Geometry and Damagesystem fixes
fixed: freeplacing stairs, floor etc
fixed: Construction Kit could return under Constructions
fixed: door & gate collision after destruction
fixed: Windows exclusion if json entry "BaseRaidOnlyDoors": 1
removed: json entry: HideKitWhilePlacing

Please make sure to delete the current json file. A new one will auto-generate.

Update: 13 Feb, 2024 @ 8:23am

added: languagecore to translate displaynames, descriptions etc.
fixed: Raiding works now properly
fixed: You can craft the GateKit again

NOTE:

If you speak one of the following languages and are willing to translate for the BaseBuilding Mod, then please let me know by joining my Discord (link in description)

- italian
- spanish
- chinese
- japanese
- portuguese
- chinese simplified

Update: 12 Feb, 2024 @ 9:09am

Double Gate colission hotfix

Update: 12 Feb, 2024 @ 8:46am

Solved the crashing issue. Thanks to Oliver for the help

Note: Raiding or Base Damage might not work 100% yet, but will be fixed with the next update later today or tomorrow

Update: 12 Feb, 2024 @ 2:38am

added: BreachingCharge compatibility (you need to add entries to Breaching Charge json file - see workshop description) - thanks to 107er and HandsomeNipple
added: Expansion Codelock compatibility - thanks to Oliver
added: JSON entry "EnableHideShowInventory" - 0 = disabled (will always show inventory); 1 = Enabled (Will allow players to Show/Hide Inventory) -- Enabled by default.
fixed: A NULL pointer related to deploying an Object
fixed: Double Gate dismantling
fixed: Double Gate was only interactable on its Pillars
fixed: Damagesystem and Damagezones

IMPORTANT

I had to redo some json logic. There will be a new json file now called "RaG_BaseBuilding" instead of "RaG_BB_Settings". The old one will not work anymore. Make sure to delete it and edit the new one to your likings.

Update: 10 Feb, 2024 @ 6:57pm

- fixed: Doors could not be closed under certain conditions

Update: 10 Feb, 2024 @ 8:06am

sorry, fix for the fix :)