tModLoader

tModLoader

Calamity Overhaul
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Update: 20 May @ 1:36am

v0.6.0.7.8

Hotfix by v6.0.7.7

Update: 19 May @ 2:27am

v0.6.0.7.7

1. Fixed an issue where placing the Tesla Electromagnetic Tower in attack mode would not properly inherit charge, and it now drops the correct item form.
2. Fixed loading issues with the Terraria Origins Mod.
3. Fixed texture abnormalities of the Frost Scythe.
4. Fixed some magic weapons having excessively short mana cooldowns.
5. Fixed incorrect behavior of the Divine Ice Barrier in multiplayer.
6. Improved the user experience of the Commander’s Claw, reducing its base damage and decreasing the frequency of sticky damage to enemies.
7. Turrets and similar structures will now cease functioning when far from the player to save performance.
8. Removed all acquisition methods for the Overhaul The Bible Book— this item is now classified as a test item and cannot be obtained through normal means.
9. Most greatsword-type weapons’ true melee attacks can no longer hit enemies through walls (this change aligns with vanilla mechanics).
10. Removed the somewhat jarring hit effect of the Holy Collider.
11. Added a weapon inertial rotation angle update setting.
12. Reduced the base size of the Muramasa - Rising Dragon Slash by 20%, as it had become too large compared to previous versions.
13. Improved the legendary weapon notification panel when switching worlds to prevent confusion.
14. Further strengthened SHPC to better match its intended power at each progression stage.
15. Removed the reworks of Ether Whispers, Decay Ray, and Ion Shockwave due to poor quality and unclear design intent.
16. Adjusted the throw distance of the boomerang series — most early-game boomerangs now have reduced throwing power, as they were previously too strong in ranged combat.

Update: 30 Apr @ 5:11am

v0.6.0.7.6

Hotfix

Update: 20 Apr @ 11:54pm

v0.6.0.7.5

Hotfix

1. Fix the issue where Medusa's progress could not be properly set in the Sky World of the Single Player Mode, resulting in the inability to record and defeat the Twin Eye properly.
2. Add attack-type items to the Tesla Electromagnetic Tower for quick placement of attack-form cannons, and enable the use of circuit-switching form.
3. Adjust the quantity requirements for unlocking the journey of some non-stackable items.

Update: 13 Apr @ 11:48am

v0.6.0.7.4

Hotfix

1. Improve the riding experience of the endless toilet and the plastic chairs in the food stalls.
2. Fix the issue that the mechanical eye will ignore other teammates and immediately quit the battle after the player dies.
3. Optimize the usage experience of the highly toxic autocannon and the Kraken of the sea monster.

Update: 6 Apr @ 12:32am

v0.6.0.7.3

Hotfix

1. The upper limit of energy storage capacity for the thermal energy battery has been raised from 6000 to 8000.
2. The formula of the generator has been modified to make it compatible with more minerals.
3. The power of the "Forged Steel Whip" and "Forged Steel Whip EX" have been weakened.
4. The detection range of some turrets has been adjusted.

Update: 3 Apr @ 5:46am

v0.6.0.7.2

Hotfix

1. Fix some anomalies of energy caps for power items.
2. Slightly enhance the projectile range of the Great Octopus Cannon.
3. Slightly enhance SHPC.
4. Extend the cooldown of the Agony of Entanglement.

Update: 3 Apr @ 5:41am

v0.6.0.7.1

Hotfix

Update: 2 Apr @ 3:15am

v0.6.0.6.9

1. Murasama's Rising Dragon Slash and scabbard will use new textures.
2. The official entry UI for the Wiki website will be integrated.
3. Further optimize the performance of the Destroyer Summoning Staff in multiplayer mode.
4. Fix the issue where the contents of the right-click recharging station cannot be removed in multiplayer mode.
5. Further improve the effect of the Jia Deng remote control.
6. The Power Generator will use new textures.
7. Optimize the usage experience of the Heaven's Fall Longbow. The rainbow shock attack with the left button will now cause high-frequency damage to enemies.
8. Pipes will use new item textures and can be obtained from the Space Laboratory boxes. The value of a single pipe has been reduced from 75 copper to 10 copper.
9. The efficiency of the ability transmission of pipes has been strengthened by 100%, and pipes can be linked and transfer electricity with each other instead of interfering with each other as before.
10. Add mining machines.
11. Fix the issue where placing power buildings in multiplayer mode does not correctly synchronize the remaining power.

Update: 29 Mar @ 5:22am

v0.6.0.6.8

Hotfix