Audiosurf 2

Audiosurf 2

Triple Vision Mono
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Update: 4 Oct, 2014 @ 8:01am

Update 4.2:

-- Hitting an incorrect block no longer subtracts any score, it simply resets the combo multiplier

Update: 4 Oct, 2014 @ 7:12am

Update 4.1:

Combo system tweaked:
-- Combo multiplier increased by 0.1 for every CORRECT block hit
-- Combo multipler decreased by 25%/50%/75% for every CORRECT block missed when multiplier is <7.5 / >=7.5 / =10 respectively
-- Combo multiplier reset to 1 for every INCORRECT block hit
-- This multiplier effects the score on the subsequent block collection
-- The multiplier is now capped at x10, but at x10 each block has a base value of 150 instead of just 100.
-- Added L:/C:/R: to the combo multiplier display, indicating Left, Centre and Right

-- Fixed a bug which meant player 1 could not use the right gamepad stick at the start of a track

Update: 3 Oct, 2014 @ 12:21pm

Update 4.0:

Combo system implemented:
-- Combo multiplier increased by 0.05 for every CORRECT block hit
-- Combo multipler decreased by 0.1 for every CORRECT block missed
-- Combo multiplier reset to 1 for every INCORRECT block hit
-- This multiplier effects the score on the subsequent block collection

-- Current combo displayed under global score

-- Per block score adjusted for balance

-- Dual stick controls for gamepads implemented

-- Analogue gamestick control code included (WIP)

-- Bug fixed which was causing blocks to be harder to hit than intended

-- Score delta removed

-- Rumble disabled until fix is released for multiple controllers

Update: 29 Sep, 2014 @ 5:28pm

Update: 28 Sep, 2014 @ 3:30pm

Update 3.3:

-- Proper (3 per ship) thrusters implemented

-- Middle thrusters have "highwayinverted" colorsource

Update: 27 Sep, 2014 @ 4:00pm

Update 3.2:

-- Basic (single) thrusters implemented

-- Double loop de loop now happens as one continuous twist

-- Traffic compression adjusted

Update: 26 Sep, 2014 @ 11:53am

Update 3.1:

-- Max no. of blocks spawning now depends on quality level:
-- Low - 50
-- Medium - 100
-- High - 200

Update: 26 Sep, 2014 @ 10:45am

Update 3.0:

-- Collision detection code overhaul:
-- More room for error when colliding or nearly colliding with the right blocks
-- Less punishing when only just colliding with the wrong blocks

-- Smoother corkscrews

-- Distinct ship colours (middle player now matches blocks they're collecting)

-- Increased max no. of blocks spawning (30 -> 100)

Still to implement:

-- Score combos

-- Fix rumble

-- Better block collection notification

-- Better controls with gamepads

-- Ship thrusters

Update: 25 Sep, 2014 @ 9:01am

Update 2.1:

-- Improved lane choice code

-- Grey blocks -> Black blocks (visual update)

-- Corkscrews are slightly longer (less extreme)

Still to implement:

-- Score combos

-- Fix rumble

-- Better block collection notification

-- Better controls with gamepads

-- Distinct ship colours

-- Ship thrusters

-- Smoother corkscrews (maybe?)

Update: 25 Sep, 2014 @ 4:43am

Update 2.0

-- Codebase overhaul (particularly traffic generation)

-- Grey blocks now spawn in the very outside lanes to make the game identical for all players

-- Difficulty fine tuned:
-- Blocks will not spawn in opposite outside lanes if they are close
-- Faster max-speed
-- Less compressed traffic (should alleviate blocks appearing too close)

Still to implement:

-- Score combos

-- Fix rumble

-- Better block collection notification

-- Better controls with gamepads