Space Engineers

Space Engineers

(9/19/15) LSF CargoShip Mod (v1.45)
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Update: 27 Oct, 2014 @ 7:36pm

Added S.U.V. mk IV (A more sleek designed with triple thruster capacity. 2 Solar panels for longevity out in the field, Direct input to medium cargo container and two connectors for easy access to loading or unloading materials)

Update: 25 Oct, 2014 @ 1:22pm

Added the XH-3 Hauler Civilian Light Cargo transport (includes a detachable Cargo Pod consisting of 3 large Cargo containers)

Added the SUV mk III (Includes Welder Drone, Grinder Drone, Mining Drone. Design with only you in mind)

Redisgned SUV class ships to include a beacon.

Redesigned my Random Ship Name generator and is working properly now

Fix spawn frequencies to include Larger ships more frequently and less smaller ships. too balance resources that would become available.

Update: 15 Oct, 2014 @ 6:05pm

Fixed globalevent file. I used a test file to locate errors in the previous update and forgot to change it back

Update: 15 Oct, 2014 @ 4:22pm

Removed the TLI-78 (Drone) and the Mining Drone. Both of these vessels caused SE to crash. I have determined these vessels lack a Cockpit for orientation with spawning. The TLI-78 9Drone) is still available on the TDC-93F via a merge block.

The Mining Drone will be attatched to another vessel in future updates.

Update: 14 Oct, 2014 @ 7:16pm

Added the new Kroaspian Asorn-Class Battlecruiser - Light armored highly manueverable Battlecruiser

Added AX-15 Drone Carrier - Heavy Armored drone carrier / Heavy Fighter

Added Mining Drone - Completely Automated Mining Drone - "Set and Forget" When getting the mining drone ready to go just need to follow these instructions.

Once you gain ownership turn "Auto Turn" "Forward Thrust"" Off and turn "Sensors" ON then take control of the Drone and head straight towards an asteroid. It's advisable to keep your speed under 1 M/S the closer you get to the asteroid. Once the sensors start just forget about it and check it's inventory every now and then. To maintain control just turn sensors OFF and ensure auto turn and forward thrust are off.

Update: 8 Oct, 2014 @ 7:35pm

Update: 5 Oct, 2014 @ 2:31pm

Massive update. The Heavy Carrier and Derelict versions of each ship have been removed. They'll be added after some major redesigns.

Each ship has had their inventory rebalanced for variety, including reduced ammo for turrents and gatlings, also missle turrets have had their ammo reduced.

The Battle Cruiser has had the engine room redesigned for better protection against rear attacks on the thrusters.

Each Large ship now has active interior turrets to reduce chances of capturing each ship.

Noticed the Heavy and Light frigate have had their doors opened and now have been closed

The Civilian Cargo transport has had a slight redesigned and should now be traveling in a forward motion. (Removed merge blocks)

Slight changes to paint for the MEDR-X medical Transport

Added a random name generator for most of the ships to make each of them unique

Reduced the frequency of larger ships and increased the frequency of smaller ships for high populated servers.

Speed variations continue to be random and slower for larger and smaller ships due to lag issues.

Awaiting permission to add a beautifully designed Heavy Fighter / Drone Carrier



Update: 29 Sep, 2014 @ 11:59pm

Added new Kroapsian heavy Fighter - Kor-Class and updated the Jah'her-Class Light Fighter with Uranium and Ammo

Update: 28 Sep, 2014 @ 5:13pm

Added new variant to the TMF-33a known as the TMF-48r (reduced engine capacity and increased maneuverability, reduced cargo capacity for weight reduction)

Update: 28 Sep, 2014 @ 5:09pm

Added cosmetic changes to the TLF-35 and the TMF-67gs (Reclassified as Tactical Heavy Fighter)