Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Lobotomy E.G.O::Sunshower
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Update: 10 Jul, 2024 @ 6:12pm

Umbrella Thwack
- Hitbox size reduction. Mainly Vertical reach.

Get It Away
- Hitbox Size Reduction.
- Now has upper-body invulnerability.

Stinging Memories
- Hitbox Size Reduction
- Now has a lower vertical reach than HSlash rather than matching it

- Lowered the pushforward force of this move.

Spread Out
- Increased Base Push Forward Force
- Decreased Maximum Speed gained from sinking
- Aerial Spread Out is now considered a high

Buzz Off
- Base block advantage
0 --> 1
- Start Up
4f --> 5F

- [Removed] +1 Plus-Frames on-block if 10 Sinking on-self.
- [Added] At 10+ Sinking on-self, -1 Frames to start-up.

Puddle Stomp
- All variations first hit now acts as an offensive burst.

- All variations now add time to the game timer; to offset long animation stalling to prevent cases where you can stall the timer by using the grab for a timeout win.

- Lowered base damage of all variations.

Sink It All
- The opponent no longer falls out of the move if hit by another attack while the animation is still playing.

Squall
- Reduced the range which this move can travel
- Fixed a bug where "Bonus Speed" is not given when bouncing off with this move.

Bursting Gloom
- Squall is now usable out of this move.
- Accelerated the rate in which the umbrella explodes if an opponent overlaps this umbrella.


Cries Seeking ?????
- Squall is now usable out of this move.
- The variable delay in initial seek has been reduced.
- Accelerated the rate in which the umbrella explodes if an opponent overlaps this umbrella.

Spreading Sorrow - Umbrella
- Base Lifetime has been increased
- 120 Ticks >> 200 Ticks
- Lifetime scaling for sinking spent increased
- 60 Ticks >> 100 Ticks

- QoL Change where remaining lifetime of umbrella is displayed

- Increase the amount lifetime decreases when hit by a melee attack:
- By opponent:
Hitbox Damage * 1.5 >> Hitbox Damage * 2.0
- By User
Hitbox Damage * 1.0 >> Hitbox Damage * 1.25

- Corroding Heart/Heartbroken
- Fixed bug where player dies instead of being left at 1 HP due to self damage
- To enter corroding heart/heartbroken:
(Potency + Count) >= 20 >> (Potency + Count) >= 25

Spreading Sorrow
- Add cosmetic hitlag on-hit and on-block (Visual only)

- Wuthering
- At 1 Hp, passively gain sinking count over time.
- Sinking Count gain 20 >> 25

[NEW] Rain of Tears
- Summons an interactable umbrella

[NEW] Opened Wound
- Absorbs X Sinking and X Count from the opponent

Bug Fixes which hopefully fix a majority of random crashes (Big thanks uGuardian)

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Thank you for your continued support.

x300 Lunacy

Update: 26 Jun, 2024 @ 12:14am

Bug Fixes:
[Withdraw]
- Fixed an issue where nudge is the only option available to the player, permenantly.

[Bursting Gloom/Cries Seeking ?????]
- Properly fixed the issue in which the game crashes to desktop upon viewing this move under rare circumstances.

Changes:

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Normals
--------
[Squall]
- Can now bounce off.

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Passives
--------
[Refracting Status]
- Improved code relating to this function to improve consistency.

------------------------------------------------------------------------------------------------------------------------------------------------
Thank you for your continued support.

x300 Lunacy

Update: 23 Jun, 2024 @ 1:59pm

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Bug Fixes:
- Air monsoon on-block no longer gives an air option for every blocked hit.

Known Issues
- Bursting Gloom and Cries Seeking ??? Crash the game in multiplayer on rare occasions.
- A possible fix has been implemented.

--------------------------
Changes
- Wuthering
- Now adds additional time to the game timer to remove stalling finishes using the
long install animation

- Unique Sinking: Corroding Heart/Heartbroken.
- Threshold to transform Sinking/Corroding Heart into Corroding Heart/Heartbroken changed from (Sinking Potency + Sinking Count >= 30) -> (Sinking Potency + Sinking Count >= 20)

- Increased base-self-damage taken during corroding heart and heartbroken.

- Universal:
- the following applies to your opponent; if they can not inflict any Limbus Company status effects.
- Damaging an opposing sunshower will reduce your own detrimental status counts by Damage/X (min Y, max Z)
--------------------------
Thank you for your continued support.

x300 Lunacy

Update: 12 Jun, 2024 @ 7:40pm

Further increase detenation speed when bursting gloom is active and overlapping with the target

Fixed the missing whiff block icon

Self-Defense
- Added missing descriptions in Self-Defense in glossary
- No longer flippable

Fixed certain crashes with effects when wuthering is active

Fixed non-functional increase to max umbrellas
- Added description of this to glossary

Fixed bursting gloom being misnamed

Fixed bursting gloom/cries seeking ????? making all umbrellas go under detonation; rather than the farthest 4.

Added more variability between indvidual umbrellas to the timing of umbrellas when seeking opponent.

Fixed Dash grab not going as far as intended.

Increased the Plus-Frames of umbrella death explosion from 0 --> 1

Added UI element to help track umbrellas currently active

Changed the IASA of non-combo Bursting Gloom/Cries Seeking ???? from 20 --> 18
- In-combo unchanged from effective 10 iasa

Monsoon Projectile invulnerability on enter bug fix
- Intention is frame 4 start

Removed Frame kill on drift

Removed Withdraw being accessible on getup

Added another funny image

I forgot to give lunacy

x1300 Lunacy

Update: 30 May, 2024 @ 6:38pm

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Taunt changed (To use old taunt, set your di to [69,69], [-69, 69], [-69, -69] etc.)

Added Bursting Gloom

Limited the amount of umbrellas on the screen at once to 4.

Increased the lifetime of umbrellas

Lower the range of Get it Away!

Drift Bar
- "Drift" moves use this bar up

Drift is now available in neutral

Removed Projectile Invulnerability of Drift

Monsoon can no longer knock away umbrellas

Lowered the amount of sinking umbrellas passively give to the player and opponent

Hitting the explosion/burst of the umbrella now gives sinking to both parties instead.

Added Missing visuals to Buzz Off!

The minimum damage (The lowest a damage can be after scaling); of "Sinking Deluge" has now been halved.

Added Corroding Heart and Heartbroken.

Reworked Numbing Misery into Wuthering

Get it away empowered followup to F3 --> F4

Buzz Off! empowered follow up now available after stinging memories

Reworked Self-Defence:
- No Armor
- Now Aimable
- Increased Dash Back

Umbrellas when hit by the opponent are now no longer hit cancel; instead it makes the opponent free cancel without using up a free cancel.

F16 IASA universal umbrella; or F19 ### Done

Lowered Plus-Frames on:
- Umbrella Thwack
- Get It Away!
- Spread Out!
- Stinging memories

Spin_ticks bounce off now correlate to the speed of the umbrella after bounce

Lowered speed of bounced off umbrellas

Increased Iasa of spreading sorrow to 16f universally

Super Version of spreading sorrow now costs half a bar from 1 bar

Spreading sorrow super umbrella now longer has a hitbox when spinning

Increased the hitstun of umbrellas when opening

Added umbrella explosion upon them expiring

Throwing out umbrellas with spreading sorrow has a slightly reduced range

Added secret images you can post in chat
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Update: 18 Mar, 2024 @ 5:30am

Umbrella:
[FIX] Now correctly only applies bounce off velocity once (No more random particle accelerator sunshower)
[FIX] Now correctly applies velocity when hitting it once
[FIX] Now Correctly applies opponent hit cancelling the umbrella once (removes frame kill)
[FIX] You may now alter the distance in which the umbrella is knocked back by moves to a degree if you are the
creator.
[FIX] Spread Out can no longer hit the umbrella and knock it away.
[FIX] Now only takes damage once per attack (This is tracked by having not player hitboxes overlapping it for 1 frame)

Spreading Sorrow:
[FIX] No longer interruptable on opponent turn after frame 8

Thorny Heart:
[FIX] Fixed an error that caused it to prematurely stop; ONLY in replays
Clashing
[ADJUSTMENT] Increased self-pushback from clashing, decreased opponent pushback.
[OLD]: Take a small amount of damage and gain 3 sinking.
[NEW]: Gain -1 Plus-frames and gain 5 sinking and +2 Sinking count.

x300 Lunacy

Update: 14 Mar, 2024 @ 4:12am

no change notes

Update: 13 Mar, 2024 @ 7:09pm

Get It Away
[ADJUSTMENT] Start Up reduction moved from 5 Sinking to 10 Sinking
[ADJUSTMENT] Plus-Frames at X Sinking:
[BUFF] Moved to 5 Sinking from 10 Sinking
[NERF] Now only applies on wrong block

Self-Defense
[NERF]Guard break --> Blockable
-3 On-Block
[NERF]Damage Proation 0 --> 3

Umbrella Thwack
[NERF] Reduced the vertical reach of hitbox

Monsoon
[NERF] Increase D.I Factor

x300 Lunacy

Puddle Stomp
-Lowered the amount damage scales with sinking.
[OLD] Hits before final hit: 5% boost per sinking potency
[New] Hits before final hit: 3% boost per sinking potency (Follows Sunshower Passive now)
-Final hit
[OLD] Final Hit gains 10% Extra damage per sinking potency
[NEW] Final Hit gains 5% Extra damage per sinking potency
[BUFF] Fourth hit on empowered damage 80 --> 100
[BUFF] Fourth hit on empowered minimum_damage 40 --> 50

[NERF]Increased combo scaling on last hit from: 0 --> 3
[FIX]Fixed bug in which invulnerability does not end when ending puddle stomp

Umbrella
[NEW] Now explodes on death.
[ADJUSTMENT] The opponent can now hit cancel off umbrellas.

Buzz Off
[ADJUSTMENT] Plus-Frame bonus now limited to +1.
[ADJUSTMENT] Now stores your last buzz off height; will do the next one on-use.

Update: 8 Mar, 2024 @ 3:24am

[NEW] Normal: Thorny Heart.
[ADJUSTED] Help menu Sunshower Summary now has additional text to emphasise importance on certain mechanics.
[ADJUSTED] Added additional information on umbrellas; that was not mentioned on release.
[MAJOR FIX]: Sinking now properly applies when the opponent does an action that would otherwise increase their sinking. Thank you @Sevis for bringing this to my attention.

x1300 Lunacy

Update: 5 Mar, 2024 @ 3:00am

Fixed Sink it All not showing the empowered graphic at the correct threshold

PROBABLY fixed a prediction error involving the umbrella.