Barotrauma

Barotrauma

Anomalous Artefacts
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Update: 15 May @ 12:48pm

Major hotfix to secondary terminal affects some artefacts have (Strange Mask, Strange Quartz Crystal, Reeser Artefact), should now no longer guarantee a long term, difficult to cure affliction with every single interaction.

Also made Strange Quartz Syrettes treat spontaneous combustion.

Update: 14 May @ 1:25pm

Added:

- Altered Coral
- Altered Oxidizer Core
- Altered Headset
- Prototype Anomalous Protection Suit

Changed:

- Fixed low damage from Novis Radiation Exposure
- (slightly) nerfed Sakharov Syndrome buildup when heavily exposed to Psi-Radiation
- Vanilla PUCS and HAZMAT suit now have minor resistances to Novis and Psi

Update: 11 May @ 3:05pm

Added:

- Altered Capacitor
- Heavy Anomalous Containment Unit
- Several Conversations

Changed:

- Tidied up main spritesheet and moved ACU items to own spritesheet

Update: 10 May @ 6:03pm

Added:

- Quartz Destabilizer Syrette
- Matter Disruptor
- Strange Oxygen Tank
- Antiemetic Pills

Changed:

- Universally increased artefact spawn rates
- Strange Quartz sample is now Strange Quartz Syrette (is a strong coagulant, with a risk)

Update: 5 May @ 3:43pm

3rd time in a row, rusty huh?

Fixed oversight with ACU batteries and changed psi-artefacts to have explosions so distance actually matters

Update: 5 May @ 2:33pm

Hotfix to crowbar issue

Update: 5 May @ 1:00pm

Surprise.

Added:

- Containment Unit Cells (Standard, Fulgurium, Incendium)
- Laidlaw Artefact
- Heavy Anomalous Protection Suit
- Resser Artefact
- Destroyed Containment Unit
- Strange Metal
- Radpurger
- Anomalous Crowbar

Changed:

- Unhidden all artefacts from the sub editor (experimentation time)
- ACU no longer supports normal batteries (uses ACU cells now)
- Fixed Hollenbrut Artefact

Update: 4 Aug, 2024 @ 12:23pm

Nerfed vision impairment (now degrades faster)

Update: 22 Jul, 2024 @ 12:16pm

Fix to Strange Rifle's projectile spawning in crates

Update: 21 Jul, 2024 @ 1:53pm

Removed unfinished item I never bothered to make (oops)