Arma 3
Slay's Ravage Resources (Release Candidate)
Showing 61-70 of 133 entries
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Update: 14 Oct, 2024 @ 4:41am

Update: 5 Oct, 2024 @ 5:02am

Modified all 3 versions of Webknight's Second Primary Weapon to halt when storing kits to prevent a dupe.

Update: 1 Oct, 2024 @ 11:35pm

Cleaned mods.

Updated WRS, reapplied changes and created new variants.

Update: 4 Aug, 2024 @ 7:07pm

Update: 22 Jul, 2024 @ 6:24pm

Update: 21 Jul, 2024 @ 2:31pm

Update: 19 Jul, 2024 @ 4:30pm

*Updated and converted WBK Zombies mod.

*Added new XL garage door to nerdmods ibuild.

Update: 16 Jul, 2024 @ 3:20am

*Created "Scythe" weapon type for Webknight's Impressive Melee. (Consisting of only slashing attacks.)

*Created "Spear" weapon type for Webknight's Impressive Melee. (Consisting of only stabbing attacks.)

*Fixed Smasher Boss removing players helmets / goggles and deleting them. (It will only do the smashed head effect on AI now.)

Update: 3 Jul, 2024 @ 2:33pm

Added in Walker's Tesla mod.

Update: 2 Jul, 2024 @ 3:07pm

*Disabled Armor Plate System. (May return later.)

*Modified Necroplague's AI to respect Webknight's Improved Melee System's blocking mechanics.

*Modified Drongo's Spooks to respect Webknight's Improved Melee System's blocking mechanics.

*Fixed issue undetected with Experimental Mini-gun.

*Made Stamina swap to Oxygen when in water on the HUD.