Garry's Mod

Garry's Mod

Lethargy Pools (GMOD)
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Update: 13 Nov, 2024 @ 12:03pm

Lethargy Pools A3 (Gmod update)

GMOD SPECIFIC:
-Added basic AI nodes support
-Added basic Navmesh/Nextbot support
-Renamed from lethargy_pools_a2 to -> gm_lethargy_pools_a3
-Added push triggers to mini lazy pool to more easily get in and out of it.
-Removed all TF2 gameplay/items logic and overlays for optimization etc. (Ammo/Health decals and items etc)
-Increased info player spawns on each side
-Small misc fixes/texture alignments etc

Known issues:
-Some sprites still being wrongly sized
-Slime visitor at pools seems to visit a bit too frequently, let me know if you think its too frequent or not. (seems to be more frequent than in TF2 for some reason)
-Some Half-Life 2 textures overriding TF2 textures (Let me know if you find any blaring ones)


All new changes from TF2 version:
-Something strange has happened inside the dev room...
-There is now a small chance something slimy may visit randomly in the pools with new music and effects to signify when its happening!
The event is somewhat random and can happen anywhere between every 4-8 minutes, though its kinda unreliable and sometimes spawns earlier or later (source tick deviation?)
-Added some new areas and alternative paths around the whole map, have fun exploring!
-Removed headcrab failsafe and reverted back to old way. (May add an optional failsafe button later of some kind) For now just pray the headcrabs dont break I guess lol.
-Added Golden headcrab that spawns in in 1 of 6 random locations on the map... (Unlocks a secret door to a familiar place...)
-Headcrab collect sound is now same as one in Restless Plaza (Hamsterball High score sound) I will probably replace the birthday party sound on other maps with it too some day to keep it all consistent with time.
-Made Ennui box insides a bit more "detailed" for no reason at all
-A certain Isaac butt is now wayyyyy more explosive... Oh my.
-Added a basic map helper around the map with "You are here" locators and direction you are facing relative to map, to hopefully help with navigation!
-The "super secret" dev room door is now breakable... *again* but good luck breaking it... Its REAL tough! (Teleporters technique still work though)
-New water slide visuals for slides/tubes
-2 New Music tracks (Aphex Twin "Watery Big Ez" and "Lichen")
-Added back some cut features and images I meant to add originally, replace AI bacon mario with REAL art (As funny as it was)
-Adjusted some old areas slightly, made them more brighter.
-Added a slime cake because why not, just dont try to eat it!
-A few small bug fixes/changes and removed almost all console errors when launching map ("KeyValues Error" and "Vphysics model error" spam! Yippi clean console is a happy console.

Hope you all enjoy this update! Have fun.

Update: 8 Mar, 2024 @ 11:57am

Lethargy Pools A2 update:

-Added two new areas, The Lazy Pools, and Lethargy Pools Church
-Added two new alternative paths to get to and from The Lazy Pools. (Hallway and slide from ballpit room)
-Reworked the ballpits, balls now spawn at a fixed rate as long as one or more player is standing in it, added balls to the other ballpit too. Thanks Janitor!
-Added gib limit to map (in case the ballpit limit does somehow get circumvented, you pesky players!)
-Added, replaced and moved around some art and memes posters.
-Added a failsafe to the dev room, if for some reason the headcrabs break/dont collect properly, the door will open automatically after 10 minutes.
-Added Two new slime characters at the lazy pool, made by @Octotron! The Life guard and Floatie slime!
-Made the dark maze a little more easy to navigate (More color walls)
-General fixes, small changes to some areas, and texture alignments fixes, along with a few optimizations.


Slight increase in file size (105MB -> 109MB)

Thanks and please enjoy! I am so happy for all the great feedback on the map so far, I look forward to sharing more cool maps in the near future like this.

Please let me know if there are any issues, thanks and have fun!

Update: 29 Feb, 2024 @ 7:29am

Initial upload (version a1)