Barotrauma

Barotrauma

Abandoned Variety [Under Renovation]
Showing 11-20 of 22 entries
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Update: 14 Dec, 2024 @ 4:15am

- Minor visual improvements.

Update: 13 Dec, 2024 @ 7:11am

- Added 2 new modules - Research_A3 and Security_A3.
- Fixed a few visual issues in the existing modules.

Update: 10 Dec, 2024 @ 3:36pm

- Oopsie. Fixed Engineering_A0 being marked as a regular outpost module.
- Also improved the wiring in that module.

Update: 10 Dec, 2024 @ 2:59pm

- Added two new engineering modules (Engineering_A0, Engineering_A3). A0 is a remake of a vanilla module.
- Added one new docking module (Docking_A3).
- Made bandits avoid camping hatches in rooms which you have to approach from below. They will still walk around the outpost freely, but will avoid staying in certain rooms for too long, in order to make fights more fair for the players.
- Made reactors behave consistently across all engineering modules. None of them require an ID card to be interacted with and none of them consume fuel.

Update: 18 Jun, 2024 @ 12:26pm

- Updated module tags to work after the Summer 2024 Update.

Update: 26 Apr, 2024 @ 1:52pm

- Fixed broken waypoints in Research_A1.

Update: 26 Apr, 2024 @ 2:06am

- Changing the name back to how it was. Missed a word when I published the previous update.

Update: 25 Apr, 2024 @ 12:21am

- Improved the look of hatches after the latest game update.
- Placed the missing platforms behind a few hatches.

Update: 23 Mar, 2024 @ 12:34pm

- Fixed the reactor in Engineering_A2 taking 2 minutes to explode instead of 1.

Update: 15 Mar, 2024 @ 6:46pm

- Added four new module variations, bringing the total number from 6 to 10. This means every module type now has 3 variations, counting the vanilla ones.
- Fixed a bunch of small issues in the previously published modules.