Barotrauma

Barotrauma

Undersea Horrors Mission Edition
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Update: 28 Feb @ 6:41am

1.1.17
- Fixed a nasty issue where mines tended to cluster together. Hopefully, this time it's definitely solved!

Update: 9 May, 2024 @ 4:59am

1.1.16
- Various tweaks to all 3 abyss monsters.
- Fixed the "Target not defined" issue.
- Increased Mines' hp from 5 to 25, Nuclear Mines' hp from 5 to 50.
Note: This change is to prevent the creature damage of active sonar, which is from Real Sonar mod.

Update: 26 Apr, 2024 @ 10:40am

1.1.15
- Added load screen tips.
- Changed preview image.

Update: 26 Apr, 2024 @ 5:52am

1.1.14
- Further tweaked Mine's AI.

Update: 25 Apr, 2024 @ 5:42pm

1.1.13
- Made all 3 Abyss Monster CanEnterSubmarine="Partial".
Also tweaked their health to match vanilla abyss monster health changes in version 1.4.4.1(Blood in the Water)
- Refactored Mine's AI, hope they would indeed scatter this time.
- Added two monster missions.

Update: 9 Apr, 2024 @ 8:58am

1.1.12
- Made all monster canentersubmarine="true", meaning that all of them can enter subs now.
note: This is a preparation for spring patch, there will a option for whether all monster can enter subs or not.
- Slightly increased self-explosion damage of Mine and Mine Detached.
- Mines would scatter now, But this has a side effect: monsters would attack them.

Update: 28 Mar, 2024 @ 3:44pm

1.1.11
- The Compatibility issue with Barotraumatic has been solved.
note: same goes for other mods that included creatures from this mod

Update: 22 Mar, 2024 @ 10:50am

1.1.10
- Temporarily disabled Randomevents.
- Deadnought will no longer fire homing missiles when dead.

Update: 17 Mar, 2024 @ 7:31pm

1.1.9
- Buffed all three abyss creatures(Beware!).

  • Deadnought fires homing missiles more frequently, from one shot every 90s to 30s.
  • Rockworm and Endwhale, their ramming attack can also damage crew inside the submarine.
- Made NuclearMine disrupts sonar indeed.

Update: 13 Mar, 2024 @ 6:55am

1.1.8
- Added 2 mission icons (it's completed!)