Fraymakers

Fraymakers

Char+Assist: Dong Dong (Dong Dong Never Die)
Showing 1-8 of 8 entries
Update: 13 May, 2024 @ 8:20pm

0.0.17
---CHARACTER CHANGES---
General
- Hitboxes adjusted for Dash Attack and UpStrong.

Bugfixes
- Heart should now move in the proper direction if Dong Dong spawned it facing left.

Dash Attack
- (1st hit) Autolink type set to STRONG.
- (1st hit) Hitstun decreased from -1.25 to -1.

FAir
- Hitstun changed from -1.5 to 28.
- Base KB decreased from 40 to 35.
- KB Growth increased from 35 to 45.
- KB Cap increased from 85 to 75.
- Startup increased from 10 to 13.
- Landing lag increased from 10 to 11.
- Now can't be DI'd or SDI'd.

UpAir
- (spike) KB Angle changed from 305 to 325.
- (spike) KB Growth increased from 0 to 15.
- (spike) Hitstun decreased from -1.75 to -1.
- (spike) Now consistently techable (always sends into hurt_medium).

DAir
- (spike) Base KB increased from 35 to 45.
- (spike) KB Growth increased from 15 to 20.

FStrong
- (1st part) Autolink type set to STRONG.
- (1st part) Autolink point position adjusted.
- (1st part) Active frames increased from 7 to 12.
- (1st part) Hitstun increased from 25 to 27.
- (both) XSpeed decreased from 10 to 9.
- (1st part) XSpeed now gets multiplied by 0.75 after the active frames.

UpStrong
- (1st part) Now untechable (always sends into hurt_light).
- Adjusted startup VFX position.
- Removed second dust VFX.

DStrong
- Endlag decreased from 30 to 26.
- KB Angle changed from 75 to 80.
- Base KB increased from 75 to 85.
- KB Growth decreased from 40 to 35.
- KB Cap decreased from 110 to 105.
- Hitstun increased from -1 to -1.2.

DThrow
- Base KB increased from 65 to 75.
- KB Growth increased from 55 to 75.

UpSpec
- (both variants) Autolink type set to STRONG.

DSpec
- (heavy, grnd/air) Endlag increased from 28 to 30.

NSuper
- (pre-final hit) Now untechable (always sends into hurt_light).

UpSuper
- Autolink type set to STRONG.

---ASSIST CHANGES---
- (pre-final hit) Now untechable (always sends into hurt_light).

Not quite satisfied with the changes I've made for DStrong, FAir, and UpAir, but hopefully they're a step in the right direction in terms of preventing loops while retaining (or improving) combo ability.

Note to self: test your combos with DI before you start making changes.

Update: 9 May, 2024 @ 11:09pm

0.0.16
---CHARACTER CHANGES---
General
- Hitboxes adjusted for Jab1/2, FTilt, UpTilt, UpStrong, WeakGrndDSpec (followup), WeakAirDSpec (grab and followup), BThrow, UpThrow, DThrow,
- Hurtboxes adjusted for UpSuper.
- Slight rewriting for in-game infobox description.

Bugfixes
- Gauge, "PRESS SHIELD2" prompt, and the heart are now custom game objects instead of projectiles to avoid further odd interactions.

Dash Attack
- (1st part) Now untechable (always sends into hurt_light).
- (1st part) Hitstun increased from -1 to -1.25.

DTilt
- Pushback now also occurs if DTilt is landed repeatedly during shieldstun.
- Shieldstun Multiplier increased from 1 to 5.

UpAir
- Endlag increased from 25 to 37.
- (Initial hit) Hitstun increased from -1 to -1.15.
- (Spike) Hitstun increased from -1 to -1.75.
- (Spike) KB Growth decreased from 10 to 0.
- (Spike) KB Cap increased from 45 to -1 (which kinda doesn't do anything cuz the growth is 0 now).

FStrong
- (1st part) Now untechable (always sends into hurt_light).
- (1st part) Startup decreased from 9 to 7.
- (1st part) Hitstun decreased from 28 to 25.
- (1st part) X Speed increased from 8 to 10.
- (1st part) Base KB increased from 62 to 67.

UpStrong
- (1st hit) Active frames increased from 6 to 8.
- (2nd hit) Increased startup by 2 frames.

DSpec
- AirDSpec is now never kept suspended in the air if HeavyAirDSpec has been used once per airtime.
- (Heavy, grnd/air) Decreased endlag from 31 to 28.

Hurtbox and shieldstun adjustments might take a while of testing, so have these for now. Mainly wanted to get the oversized hitboxes and "HUD projectiles" out of the way.

Update: 31 Mar, 2024 @ 1:47am

0.0.15
---CHARACTER CHANGES---

BUGFIXES
- Fixed issue where cancelling into FSpec was still disabled after grabbing a ledge and reenabling FSpec on its own.

Update: 23 Mar, 2024 @ 10:52pm

0.0.14

(0.0.12)
---CHARACTER CHANGES---
GENERAL
- Adjusted hurtboxes for UpSpec.
- (0.0.14) Gave a manual ECB to Grounded Weak DSpec since it's a slideOff move now.

BUGFIXES
- 2nd part of Dash Attack no longer cancels into Strong's.
- 2nd part of Dash Attack is no longer cancellable pre-hit if the 1st part was landed prior.
- Reflected NSpec projectiles (not owned by the user) no longer count towards meter gain.
- (0.0.13) Fixed an error where a voiceline during the shield hit animation wouldn't play.

Dash Attack
- 2nd part can now be DI'd and SDI'd.

FStrong
- Can now turn around on F1 depending on input (right stick is prioritized).

DSpec
- Adjusted threshold to perform the heavy variant from F7 to F19.
- Grounded (Weak) variant can now slide off platforms.

Update: 23 Mar, 2024 @ 9:19pm

0.0.13
(forgot something)

Update: 23 Mar, 2024 @ 6:10pm

0.0.12
(a bug in this patch was fixed)

Update: 9 Mar, 2024 @ 9:53pm

0.0.11
---CHARACTER CHANGES---

BUGFIXES
- Jab2 and FStrong2 now disable cancelability when their animations begin playing. Before, these were cancellable pre-hit if Jab1/FStrong1 were landed beforehand.
- Removed many unused vfx sprites.
- Removed dust vfx on Air UpSpec.
- Removed "REFRESH" console log.

GENERAL
- Added ECB's to slideOff moves (Emote, NSuper, DSuper) so that they can't leave Dong Dong in the air while he is visibly touching the ground.
- ECB general head height increased to 106.

FSpec
- Now only can only touch the ground during the endlag animation, even if performed immediately out of shorthop.
- If the land animation was land_heavy, this was a mistake. The move now has its own landing lag of 20 frames.
- Adjusted hurtboxes for spinning part. Might be able to fly over some low hitboxes.

Grounded DSpec (Weak)
- Added VFX on followup animation so it can be differentiated from the aerial version more easily.

Neutral Super
- Projectile no longer despawns in the death bounds.

MISC.
- Infobox description changed.

More hurt/hitboxes will be adjusted another time, maybe frame data and ECB's too.

Update: 3 Mar, 2024 @ 7:35pm

0.0.1
Released