Stellaris

Stellaris

Additional Vanilla Components Revived
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Update: 1 Jun @ 9:26am

1.3.1

Quick update to the version number. No more warnings!.... until the next patch. >.>

  • Updated version to 4.0.*.

Update: 5 Jan @ 5:50am

1.3.0

The Bio Update!

Added Space Fauna components, for all your growing needs! Descriptions (flavor text when mousing over them) and component unlock ("Unlocks Component: Positronium Alloys, for example) listed in the tech research are missing; life happened and I'll get them in when I can.

  • Added Neurochips (Bio-computers) for Swarm, Torpedo, Picket, Line, Artillery, and Carrier roles.
  • Added Bio FTL drives for Subspace (Hyper), Jump, and Psi.
  • Added Bio Sensors.
  • Added Bio Thrusters.
  • Added Carapace (Bio Armor).
  • Added Maneuvering Tentacles (Afterburners).
  • Added Fire Control Instinct (Fire Control Computers).
  • Added Enigmatic Decoder and Encoders.
  • Added Energy Skins (Shields).
  • Corrected templates to prevent Fallen Empires from using max tier components at game start.

Update: 12 Dec, 2024 @ 3:59pm

1.2.3

The Final Updatening!

Last step in the update series! No one told me the Juggernauts had incorrect upkeeps! Expect to pay their proper upkeep costs, and not Titan level ones! /ShakeFist

  • Changed Reactor Costs, Power Output, and AI Weights to hard-coded values.
  • Updated Reactor AI weights.
  • Corrected Juggernaut upkeep costs.
  • Changed Sensor Costs, Power, Bonus effects, and Sensor Ranges to hard-coded values.
  • Removed "avc_scripted_variables_reactor_cost.txt" as the file was now empty and unnecessary.

Update: 5 Dec, 2024 @ 12:54pm

1.2.2

The Updatening!

This weeks installment of the update focuses on Shields and Thrusters (giggity)!

  • Changed Shield Costs, Power, AI Weights, and Bonus effects to hard-coded values.
  • Updated Shield AI weights, and added Vanilla blocks to Dark Matter and Psi for AI empires.
  • Changed Thruster Costs, Power, AI Weights, and Bonus effects to hard-coded values.
  • Updated Thruster AI weights, and added Vanilla blocks to Dark Matter for AI empires.

Update: 28 Nov, 2024 @ 11:27am

1.2.1

The Hard-Coding Continues!

Another installment of the code upgrade! Computers and Hyper/Jump/Psi Drives on this round!

  • Changed Computer Costs, Power, AI Weights, and Bonus effects to hard-coded values.
  • Added AI Weight modifiers for AI Outlawed Policy and Ghost Signal effects.
  • Changed Hyper/Jump/Psi Drive Costs, Power, AI Weights, and Bonus effects to hard-coded values.
  • Added Disengagement Change to Hyperdrives to balance against Jump/Psi drives.

Update: 21 Nov, 2024 @ 1:42pm

1.2.0

Variable Reducto!

We are beginning the overhaul of the underlying code. Prior to this update series, ALL component values were called variables instead of hard-coded values. Made things easier to track and balance, but lead to a larger footprint and load times. Now is the time we'll be remedying this issue. Additionally, AI weights will be rectified as the files are gone over, so fewer "Nice. T10 shields with T1 guns? Well played, AI Empire!"

  • Changed Armor Costs, Upkeep, AI Weights, and Bonus HP to hard-coded values.
  • Changed Hull Plating Costs, Upkeep, AI Weights, and Bonus HP to hard-coded values.
  • Changed Reactor Booster Costs, Power, and AI Weights to hard-coded values.
  • Changed Regenerative Hull Tissue Costs, Power, AI Weights, and Bonuses to hard-coded values.
  • Changed Shield Recharger Costs, Power, AI Weights, and Bonuses to hard-coded values.
  • Changed Afterburner Costs, Power, AI Weights, and Bonus to hard-coded values.
  • Changed Auxiliary Fire Control Costs, Power, AI Weights, and Bonus to hard-coded values.
  • Changed Enigmatic Costs, Power, AI Weights, and Bonuses to hard-coded values.

Update: 29 Oct, 2024 @ 12:35pm

1.1.9

Fixed those missing Dark Matter technologies, brought to my attention by Директор РЕН-ТВ. Good find!

  • Corrected tech weight argument limiting Dark Matter tech to Fallen/Awakened empires. NOR, OR, same thing, right? >.>

Update: 29 Oct, 2024 @ 10:06am

1.1.8

Quick update for new patch line. Nothing of note changed, just TOC value.

  • Updated Descriptor file to reference new patch line: 3.14.*

Update: 13 Sep, 2024 @ 11:53am

1.1.7

Small update to bring mod into new patch.

  • Updated descriptor to current patch: 3.13.0

Update: 25 Aug, 2024 @ 9:32am

1.1.6

Small update to fix version syntax.

  • Updated supported version from "3.12.*" to "v3.12.*" Amazing what a single "v" can do!"

Have plans for some big code overhauls. Hardcoding some calls, tweaking AI weights, reducing load times.... all the good things. Will not be able to do it all at once (will kill save games with the level of changes), so will be rolled out slowly. Will have more details as we get closer to it, time permitting. ^.^