Stellaris

Stellaris

Additional Vanilla Weapons Revived
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Update: 1 Jun @ 9:22am

1.5.1

Quick update for version and removal of unused component value.

  • Removed all instances of "use_ship_kill_target".
  • Updated version to 4.0.*.

Update: 5 Jan @ 6:14am

1.5.0

The Bio Updated!

Added Space Fauna weapons, for all your growing needs!

  • Added Eye Beams (lasers).
  • Added Bio Plasma.
  • Added Bio Beams.
  • Added Bio Energy Torpedoes.
  • Bio Disintegrator.
  • Added Bio Disruptors.
  • Added Lightning Breath and Emitters (Bio Arc Lightning).
  • Added Shard Accelerators (Bio Mass Drivers).
  • Added Thorn Cannons (Bio Autocannons).
  • Added Chitin Artillery (Bio Artillery).
  • Added Bombards.
  • Added Bio Launchers.
  • Added Spore Launchers (Bio Swarmers).
  • Added Bio Torpedoes.
  • Added Barb Batteries (Bio Flak).
  • Added Spitter Guns (Point Defense).
  • Added Flagella (Bio Strike Craft).
  • Corrected components to prevent Fallen Empires from using max tier weapons on game start.

Update: 12 Dec, 2024 @ 2:50pm

1.3.3

The Final Countdo... errr, Update Step!

Last step in the upgrade series!

  • Changed Point Defense Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Point Defense AI weights.
  • Changed Flak Battery Archetype, Military Power, Damage, and Firing Rates to hard-codded values.
  • Changed Strike Craft Archetype, Military Power, Damage, Firing Rates, and Launch/Regen/Speeds to hard-codded values.
  • Changed Perdition Beam Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Perdition Beam AI weights.
  • Removed now unused variables from scripted_variables file (152 lines removed).

Update: 5 Dec, 2024 @ 11:10am

1.3.2

Update Très!

This installment of the update focuses on our loverly missiles!

  • Changed Missile Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Missile AI weights.
  • Added AI Tag Weights to Missiles.
  • Changed Swarmer Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Swarmer AI weights.
  • Added AI Tag Weights to Swarmers.
  • Changed Torpedo Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Torpedo AI weights.
  • Removed now unused variables from scripted_variables file (161 lines removed).

Update: 28 Nov, 2024 @ 8:12am

1.3.1

The Reduction Continues!

The overhaul continues! This time, Kinetic weapons are on deck!

  • Changed Mass Driver Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Mass Driver AI weights.
  • Added AI Weight modifier for Shroud and Cosmic Storms to Mass Drivers.
  • Changed Autocannon Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Autocannon AI weights.
  • Added AI Weight modifier for Shroud Storms to Autocannons.
  • Changed Kinetic Artillery Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Kinetic Artillery AI weights.
  • Added AI Weight modifier for Shroud and Cosmic Storms to Kinetic Artillery.
  • Added AI Tag weight to Kinetic Artillery.
  • Changed Mass Accelerator Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Mass Accelerator AI weights.
  • Added AI Weight modifier for Shroud and Cosmic Storms to Mass Accelerators.
  • Added AI Tag weight to Mass Accelerators.
  • Removed now unused variables from scripted_variables file (252 lines removed).

Update: 21 Nov, 2024 @ 12:11pm

1.3.0

Variable Evanesco!

We are beginning the overhaul of the underlying code. Prior to this update series, ALL weapon values were called variables instead of hard-coded values. Made things easier to track and balance, but lead to a larger footprint and load times. Now is the time we'll be remedying this issue. Additionally, AI weights will be rectified as the files are gone over, so fewer "Really? T1 shields with T10 guns? GG, AI Empire, GG."

  • Changed Laser Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Laser AI weights.
  • Changed Plasma Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Plasma AI weights.
  • Added AI Tag Weights to Plasma.
  • Added AI Weight modifier for Cosmic Storms to Plasma.
  • Changed Disruptor Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Disruptor AI Weights.
  • Added AI Tag Weights to Disruptors.
  • Changed Energy Torpedo Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Energy Torpedo AI weights.
  • Added AI Tag Weights to Energy Torpedos.
  • Added AI Weight modifier for Cosmic Storms to Energy Torpedos.
  • Changed Energy Lance Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Energy Lance AI weights.
  • Added AI Tag Weights to Energy Lances.
  • Changed Arc Emitter Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Arc Emitter AI weights.
  • Changed Matter Disintegrator Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Updated Matter Disintegrator AI weights.
  • Changed Cloud Lightning Archetype, Military Power, Damage, Firing Rates, and AI Weights to hard-codded values.
  • Removed now unused variables from scripted_variables file (402 lines removed).

Update: 29 Oct, 2024 @ 10:08am

1.2.5

Quick update to bring mod into new patch line.

  • Updated Descriptor file to reference new patch line: 3.14.*

Update: 13 Sep, 2024 @ 11:47am

1.2.4

Simple update to bring up to current patch: 3.13.0

  • Updated version to current: 3.13.0

Update: 25 Aug, 2024 @ 9:26am

1.2.3

Small update to fix version syntax.

  • Updated supported version from "3.12.*" to "v3.12.*" Amazing what a single "v" can do!"

Have plans for some big code overhauls. Hardcoding some calls, tweaking AI weights, reducing load times.... all the good things. Will not be able to do it all at once (will kill save games with the level of changes), so will be rolled out slowly. Will have more details as we get closer to it, time permitting. ^.^

Update: 12 May, 2024 @ 7:17am

1.2.2

You get tags! YOU get tags! Titanic weapons get tags!

Little change I overlooked, my bad. Your crisis titans should now have access to proper pewpew for "negotiations."

  • Added cosmo_crisis_titan tag to Titanic weapons.