Stellaris

Stellaris

Additional Vanilla Weapons Revived
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Update: 7 May, 2024 @ 9:20am

1.2.1

Crunching all the numbers, gonna eat me a lot of bandwidth...

Updated version to 3.12. Didn't see any issues or errors, let me know if you do!

Update: 10 Apr, 2024 @ 1:46pm

1.2.0

Added global flags for other mods to detect AVWR's presence.

Update: 26 Mar, 2024 @ 4:20pm

Pushed wrong mod, no changes.

Update: 26 Mar, 2024 @ 4:19pm

When you have 3 mods, with VERY similar names, one may click the wrong one from time to time....

Update: 26 Mar, 2024 @ 12:45pm

1.1.0

Minor update, but one that could cause issues for other modders.

Changed all Mass Accelerators to call their own projectile effects. Previously, the effect was a direct call on Kinetic Artillery projectiles themselves. This decouples them, allowing each to be customized without having to overwrite the weapon template files. Same particle components are called by Mass Accelerators, just one step deeper then before.

  • Created new projectile_gfx_ballistic particles: avw_mass_accelerator_#
  • Updated Mass Accelerator templates with new projectile calls.

Update: 20 Mar, 2024 @ 12:49pm

1.0.4
The Technomancer patch!

Cleaned and corrected tech files.

  • Removed all weight modifiers from traits not present on vanilla items (Voidcraft bonus for missile research? HA!)
  • Corrected weights to consider Fanatic Militarist and Militarist ethics, as one would expect.
  • Corrected AI weights to (mostly) match player weights, as in vanilla.
  • Removed references to research leaders and replaced with council calls (So long, area errors!)

General bug-fixing.
  • Corrected Mass Driver Tracking variable name.
  • Replaced Mass Driver T6-10 M template references to laser tracking with mass driver tracking variables.
  • Corrected windup_min calls in Mass Driver T6-10 M templates.
  • Corrected Autocannon T6 M and L cost and upkeep variables.
  • Corrected Torpedo T4-6 speed variable calls (Torpedos should move now, unless you hit some Slo-Mo)

Update: 16 Mar, 2024 @ 11:16pm

1.0.3

Quick patch to resolve 2 minor issues.

  • Updated supported version to "3.11.*".
  • Changed technologies researched required to unlock tier 7 from 4 to 3. Resolves Psychic component issues with Advanced Vanilla Components Revived.

Update: 5 Mar, 2024 @ 1:01pm

1.0.2

Minor typos fixed in English Localization file.

  • Line 12: Corrected "Maser" to Laser"
  • Line 14: Corrected "laser" to "Laser"
  • Line 166: Corrected "Maser" to Laser"
  • Line 168: Removed extra quotation mark from name string

Update: 4 Mar, 2024 @ 9:50pm

1.0.1

Quick update to add Medium and Large auto-cannon projectiles. Enjoy the dakka!

Update: 4 Mar, 2024 @ 3:49pm

1.0.0
Initial launch version

Changes:
Yes.















-Conformed templates and variables to a standardized form.
-Created variables, and centrally located them, for all balancing points.
-Scaled all damage and power values to vanilla standards. Mostly 30% increase per tier, with a few exceptions.
-Corrected all damage profiles to their vanilla versions.
-Updated all tags to their vanilla counterparts.
-Corrected miss-sized Missiles and Launchers to their proper slots.
-Added Medium and Large auto-cannons, following vanilla balancing ratios.
-Added missing code to localization file for weapon names.