Slay the Spire

Slay the Spire

Hifuu Club Founder
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Update: 12 Apr, 2024 @ 3:04pm

This update took a bit longer than I wanted to, but real life and stuff.
Anyway, We finally have some new art, and some minor balancing.

Art:

  • 3D Printer Gun
  • Double ESPer
  • HAARP
  • Hifuu Club Session
  • Merry-san
  • Okiku-san
  • Satoru-kun

Balance:
  • Violet Detector is now a common card, but grants one Block less. (3(4) -> 2(3))
    Sumireko is kind of bad at getting a lot of Block at once in Telekinesis builds, this card and Psychokinesis Shield are the only ones that can do so well (aside from Accelerator), so I decided to move Violet Detector to common to give the player more chances to get a burst Block card. I lowered the numbers though, since otherwise, this card would be too good for a common. This makes Violet Detector kind of bad early on, when you don't have a lot of Telekinesis yet, but it still becomes pretty good mid game.
  • Hanako-san of the Toilet+ now upgrades the Iron Girder instead of putting more of them into your draw pile.
    As sad as I am for the upgrade to no longer increase the delayed draw aspect, adding 7 extra damage on upgrade is just too much. On top, Hanako-san is already an extremely well rounded card (Urban Legend, card draw, small cycling, token) that you can easily fit it into any deck, so nerfing it a bit seems justified.
  • Betobeto-san gives you one less Block (7(10) Block -> 6(9) Block)
    It's a very powerful Urban Legend card that accellerates your way through your orbs, making you reach the doubler more easily. As such, its Block should be less than average, but still better than that of a base Defend.
  • FA now grants 2 Strength instead of 1.
    FA is not an Urban Legend, and because of that, a lot more difficult to take than Turbo Granny for card draw, as it does not help you activate more orbs by drawing into other Urban Legends. As such, it needs some more incentive to take over Turbo Granny. On top of that, 1 Strength isn't bad (as it translates to 2 - 3 additional damage for most Telekinesis cards), but considering it is a 1 cost card, it's not enough to justify breaking your orb combos.

The Chinese translations on these cards are not updated yet, but will follow soon.

Fixes:
  • Apprentice Occultist challenge modifier now no longer turns Strikes into Bricks.
  • Occult Spreader will now correctly turn the last non Urban Legend card in your hand into an Urban Legend
  • Non-class cards now properly turn into Urban Legends and activate your own Occult Orbs when put into the Bottled Occultism relic

Update: 16 Mar, 2024 @ 7:07am

No big changes (yet?), just some minor bugfixes, and the first visual update.

Updates:

  • Added a proper Act4 Boss map icon

Fixes:
  • Playing Death Cancel with 0 Charge will no longer crash the game
  • Occultician's Orb no longer enhances itself (bringing down its powerlevel to a reasonable degree. It is still very powerful.)
  • Act 4 Boss's card now properly states 200 Invincible instead of 150 (150 on high ascensions instead of 100).
  • Other World's Lunacy portrait image is no longer blank. It is still beta, though.

Update: 8 Mar, 2024 @ 7:18am

Initial upload.

Have fun, everyone!