Plague Inc: Evolved

Plague Inc: Evolved

The Mercer Virus
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Update: 28 Apr, 2016 @ 4:09pm

-- Take two.

Update: 28 Apr, 2016 @ 3:57pm

Update: 28 Apr, 2016 @ 3:41pm

An update that was a long time coming.

I've tweaked pretty much everything, so, as to be expected, I'm terrified that I've messed it up. On the good side though, I introduced a few new perks that should have been there to begin with, such as Juggernauts and Goliaths.

Other than that, everything is pretty much the same.

Notice: I am seriously debating on creating a v.2 that uses the Necroa virus template. From what I've seen in the creator, there's a lot more there to go over so I ask that you not take this as a future promise. Real world events hate all of us.

Don't forget, I will still look over recommendations and proposed tweaks you guys think I should put in. If anything seems too easy or too hard, be sure to let me know.

Update: 30 Sep, 2014 @ 5:28pm

Sept. 30, 2014.

--Noticed the mutation rate becoming faster than I'd like after purchasing several upgrades to the virus, so it's been lowered a bit. Even though the canonical Blacklight is highly mutable, I felt that decreasing its mutation rate a bit would make the game less trivial. If people feel that it was fine to begin with, I'll consider returning it to its previous rate.

Update: 30 Sep, 2014 @ 5:18pm

Sept 30, 2014.

--Realized that the Biomass tree didn't have a proper starting point. It should be working now.

Update: 30 Sep, 2014 @ 5:14pm

Update: 30 Sep, 2014 @ 5:08pm

Update: 30 Sep, 2014 @ 5:05pm

Update: 30 Sep, 2014 @ 5:03pm

Update: 30 Sep, 2014 @ 5:02pm

Sept. 30, 2014.

--Just posting a reminder: any empty update notes from here on out are just me testing the rates of the virus a bit. Nothing major. So just ignore them.