Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 1 - The Humanimal's [Rebirth Update!]
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Update: 1 Jan @ 4:22am

Minor hotifx

- Updated the mechanic where the SNPCs drop a parasite when damaged, where the code was cleaned up, made it so it won't occur if the SNPC is in water, made it so the amount of parasites is randomized from 1 - 3, improved effects, and added more randomization.

- Updated function which spawns aquatic parasites when the SNPCs die in water, where there are more effects, cleaner code, and randomization.

- Improved eating mechanic, where gibs won't be spawned if the SNPC is eating a gib, and the gib won't be fully eaten, which leads to spawning more gibs.

- Fixed an error with the gib function.

Update: 30 Dec, 2024 @ 4:20am

Part 1 of the complete re-work!

Note that changes will be pushed out incrementally instead of in one large bulk update.

-- Humanimal Egg --
- The egg will shake or get nudged every few seconds.
- Randomized scale for each egg, so now they all don't look the same.

-- Humanimal --
- Laying eggs now harms the Humanimal a bit, and now updated the code to where I can manipulate the amount of eggs laid every time the Humanimal lays eggs.
- Removed some duplicate variables.
- Organized and removed unnecessary code in some areas.
- Randomized color variables in the egg laying code, removed unnecessary checks, and added some more effects.
- Improved eating mechanic, where now the bodies can be fully eaten, spawning gibs that can be eaten, and generally improved the function.
- Talking and answer mechanic, cleaning the code and adding checks to prevent the function from running when certain undesirable criteria are met.
- Added a lot of randomization to a lot of variables in the code.
- For the call for help and custom on alert code, both functions pull from a separate function that contains the effects for both states instead of each function have the duplicated code.

Update: 29 Dec, 2024 @ 9:28am

- Pupa/Grub -
- Activated flash mechanic.
- Removed two debug print thingys

Update: 29 Dec, 2024 @ 9:14am

- Increased move to light source time to 5 - 19 seconds.

Update: 29 Dec, 2024 @ 9:01am

-- Pupa --
- Added extinguishing by water mechanic for them despite them being stationary NPCs.

-- Parasites --
- Added 1 - 3 chance when they are damaged by an attacker, the retreat function will be activated.

Update: 29 Dec, 2024 @ 8:44am

Small preparation update before any major re-work or updates
-- Humanimal --
- Fixed call for help animation not being correct.
- General sound pitch and breathing ptiches are now slightly random.
- Very minor adjustments.

-- Humanimal Egg --
- Added fleshy collision sounds.
- Added fleshy sound that plays when the egg is picked up.
- Heavily cleaned up the code.
- Added a lot of rng variation with the blood effects.
- Increased detection range of alters and spires.
- Fixed the entity being uncategorized in the VJ menu.

-- Ranged Attack Entities --
- Added a lot more rng variation in the coloring of effects.
- Cleaned their code.
- Now emit danger hint.
- Start-Up sound.

-- Large Parasite --
- Cleaned up code.
- Optimizations to their code a bit.
- SNPCs can now be extinguished by water when on fire.
- Added a lot of rng to colour for certain blood effects.
- Added eating mechanic to the SNPCs/will eat vj corpses when idle and regain hp.
- New flee behavior when they detect an ally being killed.
- Added an intimate attraction to light source behavior, where they'll move to and congregate around certain light sources when out of combat and not busy.
- Improved retreat mechanic code.

These are the specific light sources the SNPC is attracted to.
- {"light_dynamic", "light_spot", "env_projectedtexture", "npc_spotlight", "point_spotlight"}

-- Grub --
- Organized code.
- Optimizations to code.
- Improved eating funciton.
- Randomized the color assigned to them instead of always being red.
- Glowing light now is emitted from them.
- New defense mechanism! When damaged, there is a 1 - 3 they'll emit a bright flash of light and inflict damage in a radius.
- Glowing lights can have a chance to gave a slow pulsing effect.

Update: 20 Jul, 2024 @ 9:50am

- Minor fix. (Don't get excited, this only fixes a small oversight)

Update: 16 Mar, 2024 @ 8:22pm

- If a Humanimal egg is within1500 units of an Alter or Spire from the second pack, they'll work to shorten the egg's hatch timer by (15 - 45) seconds.

[https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3059760661] - Second pack.

Update: 16 Mar, 2024 @ 2:41am

- Fixed Some Humanimals not having the ability to respawn.
- Small red trail attaches to the Humanimals two front legs before attack, and disappear after a few seconds.
- Small edits here and there.
- Fixed Humanimal [Frenzied]

Update: 13 Mar, 2024 @ 4:45am

- Large Parasites now can swim.
- If exploding on death, both land grubs and large parasites can spawn.