Total War: WARHAMMER III

Total War: WARHAMMER III

Nakai the Landowner
Showing 11-20 of 21 entries
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Update: 13 Apr, 2024 @ 5:43am

v1.4.1 - Fixed an issue that caused all Nakai garrisons to disappear (and need to heal back over time) when confederating a faction.

Update: 5 Apr, 2024 @ 6:00am

v1.4.0 - Improved compatibility with official patches. Previously I completely overwrote the base game's "special handling script" for factions with special confederation behaviors, meaning I would need to update my script if the vanilla script was updated in a patch. Now I merely let the vanilla script run as usual, and then transfer the settlements to Nakai afterwards through a script of my own. This change is reverted since v1.5.0.

Update: 5 Apr, 2024 @ 5:28am

Update: 5 Apr, 2024 @ 4:40am

Update: 2 Apr, 2024 @ 12:47pm

Update: 2 Apr, 2024 @ 3:40am

v1.3.0 - Fixed an issue that became apparent during longer campaigns, where relations with enemy factions could improve dramatically due to "Military actions against Defenders of the Great Plan" (I guess since Nakai technically wipes out DotGP every time he captures a settlement). DotGP are now excluded from diplomacy.

Update: 25 Mar, 2024 @ 10:16am

Update: 24 Mar, 2024 @ 10:32am

v1.2.0 - Added a script to avoid superfluous "Faction Emerges" and "Faction Destroyed" events that capturing a settlement otherwise would cause.

Update: 24 Mar, 2024 @ 10:05am

Update: 22 Mar, 2024 @ 4:49am

v1.1.0 - Added a script to make the mod compatible with vanilla save files. At the start of Nakai's next turn, any settlements owned by DotGP should be transferred to Nakai.