Black Mesa

Black Mesa

H.E.C.U. Realism Expanded - Compatibility patch for Azure Sheep Part One Extended
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Update: 17 Nov, 2024 @ 1:03am

////V2.0.0.3////

* - fixed one mistake in character_manifest (because of her Z-Specimens did not showed in Chapter 5 and 7 at all)
* - Changed one body in as_c5map03 from admin_male02_hurt.mdl to technician_2.mdl (the car near the bodie belongs to maintenance personnel)

Update: 10 Nov, 2024 @ 4:09pm

////V2.0.0.2////

* - added in character_manifest previously missing entrie for one ragdoll. Because of that map as_c5map03 simply crashed every time.

Update: 10 Nov, 2024 @ 4:25am

////V2.0.0.1////

* - Fixed crash on the transition between as_c2map01 and c2map02
* - Removed one holster submodel from john_azure_sheep.mdl

Update: 9 Nov, 2024 @ 10:54am

////V2.0.////

THIS VERSION INCLUDES NEW MAPS FROM CHAPTER 1 TO CHAPTER 7, SO YOUR OLD SAVES WILL BE BROKEN. DON'T TRY TO USE THEM.

List of changes:

----DELTA----

* - Meet the new Team of Special Forces - Raskol! This soldiers will appear before Team C.A.G.E. and have speciality of scouts and information founders. Wears green soviet camo which they received from C.A.G.E. units;
* - C.A.G.E. Team since Raskol appeared, changed her camo from dark green to hexagonal bluish;
* - Added new C.A.G.E. unit - Lautus, MOPP soldier. He was planned for first version but got for some time archived due to laziness and poor design choice;
* - Now all C.A.G.E. units (except for Crassus, heavy guy, and Manus Aeris, pilot) wears bulletproof shoulder pads with crossed out eye. He also showes unit's class;
* - Added new C.A.G.E patch on vest and also retextured the last one from dark green to grey color;
* - Added "backpack" bodygroup for Crassus - now he can appear with RPGs on the back;
* - Retextured face mask for Custos Vitae, C.A.G.E. medic and removed from him one "nv" submodel;
* - Retextured normal and hurt shield version for Defensor;
* - Changed color for MEMENTO MORI sign on Crassus vest from black to white;
* - Slightly edited vest for Dux, C.A.G.E. commander, and beret with 8point cap for him;
* - Slightly edited HEV vest for Impenetrabilis;
* - Removed "mask" bodygroups and made them as skins for Morts aka revived by Delta HEV units;
* - Added the alternative H.E.C.U. versions of Morts and Prototypes. Identical to previous Black Ops versions;
* - Added "backpack" bodygroup for BO Prototype. He, how and Crassus, can appear with RPGs;
* - Added Z-12 and Z-13 - Delta's specimens made from vortigaunts and alien grunts. Hostile to all human, even can attack who controls them, like Delta. Appeared via manipulation with Xenians entries, skins and bodygroups;
* - Added S.D.T.S. - Sector Delta Test Subjects. They used in various experiments in Sector but after Resonance Cascade some of them managed to escape their terrible fate. For now they don't used anywhere;
* - Founded abandoned official Delta's website. If you want to search information about your enemies, you can go there;
* - She. Is. HERE.

----MAPS----

In almost all maps with help from Hammer and BSPEntSpy were added:
* - bodies from new BMCE and his subaddons versions - this is already a tradition, nothing specific;
* - New and reworked some old scenes. E.g., beginning of the Resonance Cascade will looks like actual parking lot with a lot of humans;
* - New vehicles in some maps - ambulance, firetruck and First Response jeep. For ambulance model the word ECNALUBMA was reverted back to normal (
Originally posted by MNO:
"Yeah, i know about mirror thing. But i did this change anyway. Why? Because i want to make machine with readable AMBULANCE sign. And i made it lol."
);
* - New skins for soldiers vehicles - Black Ops and Delta types;
* - Changed entries - for some scenes and correctly appearance of new enemies;
* - Fixed a couple of bugs (like one marine in as_c3map03, who hold PRG and did absolutely nothing). Also probably fixed crashes by recompiling maps again. P r o b a b l y;
* - New zombie types (Blue HEV, HEV HECU, HEV Black Ops, non-backpack, radioman, medic, engineer and sergeant types for ZECU. And, of course, zombified Black Ops with the same variations);
* - Added other reload animation for last guard (since he have revolver now);
* - Be ready to unistall the mod from fear after waking up in abandoned Apprehension map.

----CHARACTER_MANIFEST----

* - Reworked character_manifest, fixed some possibly errors;
* - Added new entries, for scenes and bodies;
* - Added Raskol units and entries for Delta specimens, reworked C.A.G.E. entries;
* - Changed Xenians entries for logical appearance of Z-Specimens.

Have fun and enjoy the mod. And be ready for BMCER and Blue Shift updates :3

Update: 30 Oct, 2024 @ 8:53am

* - X s v x p u r o v h r m n l w u l o w v i

Update: 30 Apr, 2024 @ 12:31pm

* - fix for pugnator.mdl. Now his torso gib should be Delta version and not Black ops

Update: 27 Apr, 2024 @ 12:23pm

Update: 27 Apr, 2024 @ 6:59am

Update: 7 Apr, 2024 @ 4:21am

Update: 31 Mar, 2024 @ 7:46am