Library Of Ruina

Library Of Ruina

[EN/CN/KR] Reception of Shrenne
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Update: 31 Mar @ 8:09pm

Fixed some mistranslations for the KR Translation and some bugs as well!

1. Fixed a bug involving a certain airheaded Shrenne.

2. Fixed some translations and fixed a bug where Shrenne's unique dialogue didn't print.

2.1. Why Shrenne's dialogue wasn't printing was because of an honest Copy/Paste mistake, it has been rectified!

2.2. Also translated the story so you can laugh along with it in Korean!

Update: 29 Mar @ 8:58pm

Update:

Added Korean Support! Many thanks for Nuelle for providing a translation!

Update: 14 Jul, 2024 @ 11:03am

Minor Changes:

Updated Shrenne's reactions to be able to pick up an upcoming mod, what mod is it? We don't know.
Oh yeah and Malkuth Mod.

Update: 10 Jun, 2024 @ 1:42pm

Added TimelineUtil to the mod to avoid conflictions in the future!

Update: 8 Jun, 2024 @ 1:02pm

Patchnotes:
1. Bug Fixes & Improvements

1.1: MJ_ShakingSaw didn't have an IsMovable() in its code, meaning regardless of what the bool "movable" is set to, people could still get whacked around!

1.2: Niko and her (gay) Librarian counterpart have been updated to instead not require Action Script "MJ_ChainsawGripNiko_Card" to move backwards after moving close to their opponent. That's right, her sprites were changed to make her action scripts more efficient!

1.3: Fixed out of place sounds by calling for a NullSound.wav to help ensure you don't hear a hammer hitting something even though the hammer isn't doing anything!
1.3.1: The sound effects that are shipped with the game are no longer in the mods files, hopefully this'll cut down on space!

1.4: Chronic Fatigue's passive was incorrectly giving information! It will now tell the truth.
In a clash, reduce the power of the opponent by 1 for every 5 Tremor on them. (Max 4)
<===|V| Intended Effect |V|===>
In a clash, reduce the power of the opponent by 1 for every 5 Tremor on them. (Max 2)
(The same applies to the Librarian version)

1.5: Fixed a bug where "TremorPopper" (Code responsible for Bursting Tremor) was instead trying to clear Tremor... On the owner. Instead of clearing Tremor on the target when Tremor is at 1!

1.6: Fixed visual bugs involving some dice giving a non-sensical motion (Such as the Hit motion being used for a DEFENSE die)

1.7: Slight code optimizations

2. Easter Eggs

2.1: Shrenne's dialogue passive has been slightly updated to allow her to react to an upcoming mod... Ooo!

3. Balancing

3.1: Status Effect "Tremor Sync" has been NERFED from:
In a clash, reduce the power of the opponent by 1 for every 4 Tremor on them. (Capped at 4)
<===|V| To |V|===>
In a clash, reduce the power of the opponent by 1 for every 6 Tremor on them. (Capped at 2)

3.2 Cards "Vibration Amplification", "Vibration Acceleration", "Turbo Amp", "Rev Up" and "Let's Sweep The Stakes" has been CHANGED from:

Vibration Acceleration:

<===|V| From |V|===>
Rare
[On Hit] Double Tremor Count (Max 15)
<===|V| To |V|===>
Unique
[On Hit] Double Tremor Count (Max 10)

Vibration Amplification:

<===|V| From |V|===>
Unique
[On Hit] Double Tremor Count (Max 15)
<===|V| To |V|===>
Rare
[On Hit] Inflict Tremor equal to half the target's Tremor (Max 10)

Let's Sweep The Stakes:

<===|V| From |V|===>
8-12
<===|V| To |V|===>
4-12

Turbo Amp:

<===|V| From |V|===>
4-8
<===|V| To |V|===>
4-7
2-4 GUARD

Rev Up:

<===|V| From |V|===>
4-8
<===|V| To |V|===>
3-6

Update: 12 May, 2024 @ 7:07pm

Fixed an issue involving K-Corp Checkpoint Security's skin not loading in correctly, it has been fixed!

And Enemy Niko's passive

Here's To Getting Off Early~

Has been removed from him due to remembering that belongs to Rodya's passive, however the player will have this!

Update: 12 May, 2024 @ 9:17am

Major card rework:

Most of the cards have been reworked to hopefully feel more fair for a run of Library of Ruina, such as:

- Majority of 3 costs now do not have one singular type of dice such as having only slash, they alternate between blunt, slash and pierce.
- Ampules are now made to be Ob'jet D'arts requiring you to either build around this to achieve immortality or just have it in your deck occasionally
- K-Corp Ampule Injection is now a card exclusive to K-Corp Class 3
- Combat Pages have mostly had their max rolls reduced to a Star of the City/Urban Nightmare level
- Shrenne's Pages have been reworked to be more useful in a battle.
- Pages that inflicted 2 Decay Ampules have instead been made to inflict 1 Decay Ampule, Shrenne's "How It's Done" is an exception to this rule.
- Stabbing has been changed from 2-6 => 2-4, saddening I know.

Bug Fixes:
- Enemy Niko is now not missing his Here's To Getting Off Early passive, now he won't absolutely nuke you!
- K-Corp Class 3 no longer has the player and NPC version of his passive, he just has his NPC version now!

Update: 6 May, 2024 @ 10:00am

CN Support for the mod has been added!

Update: 5 May, 2024 @ 7:58am

Quick bugfix of the Decay Ampule to not delete itself, this is because of Coding Order. Apologies if you had your stack of 2 Decay Ampules suddenly delete itself!

Update: 5 May, 2024 @ 7:05am

Quaker Shaker's Light Restore has been removed.