Library Of Ruina

Library Of Ruina

[EN/CN/KR] Reception of Shrenne
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Update: 5 May, 2024 @ 6:47am

Bug Fixes:
Fixed a bug involving you inspecting units on the Reception Phase of the fight, only to reveal they are a completely different person! This has been fixed now and everyone shouldn't have Identity Fraud now.

Changes:
A whole deck of pages that inflict Tremor has now had its Tremor infliction trashed by up to 50% due to the possibility of Rosespanner Workshop easily nuking units!

Exposing Weakness has had its card changed to be less overpowered.
4th dice has been removed
It can now only inflict 2 Decay Ampules and 1 Fragile
With the die that inflicts 2 Decay Ampules nerfed to be a 2-4 Die instead

Quaker Shaker has had its card changed to be less overpowered.
4th dice has been removed
Light Restore removed (See above patch note)
All instances of Apply 2 Tremor have been changed to inflict 1 Tremor instead

Decay Ampules are now marked as Negative Status Effects, allowing the game to recognize them as a possible status effect to purge/halve. It also now reduces its stack by Halving itself after dealing damage. Hopefully this fixes the balance of the Ampules by a bit!

Due to players being misinformed by the descriptions of the passives and status effects, they have been clarified to now tell you their max cap.

Because Ampules are capped at 30 HP when regenerating and Decay Ampules are capped at 50.

Misc:
Shrenne now reacts from dying to Red Mist, fun.
Updated Localization Files

Hopefully this balance change will make the mod more fair to fight against/fight with. Let us know of any other issues.

Update: 5 May, 2024 @ 6:43am

^ See the changelog above ^

Update: 3 May, 2024 @ 8:30pm

Changed all Unique Keypages to have 4 Light instead of 3, as well as increasing K-Corp Class 3 being increased from 3 to 4 light.

Sorry!

Update: 3 May, 2024 @ 7:44pm

Bug fixes:
Excise Target is no longer an OnlyPage, so if that card was missing from your inventory that's why!

Previously Excise Target was erroneously giving 6 Charge on use, this was a placeholder SelfAbility that got left in, it should now be the correct status effect! The Shi will be eating good tonight.

Fixed the Keyword of K-Corp Ampule appearing on the Card Impede the Target, it has now been replaced with the correct keyword!

This'll be all of the patchnotes for now, hope no new bugs are found out!

Update: 1 May, 2024 @ 12:23pm

Fixed up the icons for the pages, they should be at their proper heights now!

K-Corp Security also had their resistances changed!

Hopefully there will be no bugs reported from this point on!

Update: 30 Apr, 2024 @ 9:20pm

Fixed up the Thumb.png files, but we're doing some final testing!

Update: 30 Apr, 2024 @ 5:31pm

Made Shrenne a Unique Page instead of being a Rare, but it's up to you if you want to turn her back into a Rare! :shrenne:

Update: 29 Apr, 2024 @ 5:53pm

Fixed up Enemy Shaking Fixers Animations, they should behave now!

Update: 29 Apr, 2024 @ 4:35pm

ACTUALLY fixed the crashes relating to Shrenne's Dialogue, it is now handled by a passive on Shrenne. Sorry Playtesters!

Update: 28 Apr, 2024 @ 10:01am

Fixed a bug where Shrenne's Dialogue passive crashed the game due to faulty code, whoopsies!