Garry's Mod

Garry's Mod

EVAC (Fixed CO-OP Campaign with CSM support)
Showing 1-4 of 4 entries
Update: 5 Apr, 2024 @ 8:06pm

-- New Features --
Added a new command: coop_evac_zombie_hp_multiplier.
Change this value to control how much HP zombies have. Doesn't function if changes are disabled.

-- Balance --
Healthkits now heal more: 25 => 30 HP.

-- Map 1 --
Fixed many props having bad lighting without CSM.
All bloom has been reduced by 50%.
Added some 357 ammo to the final area.
Added some health kits to the final area.
Fixed a zombie spawn that didn't function in the sewers. To compensate for the additional zombies, more pistol ammo has been added to the sewer's entrance.
Made the ladders a bit easier to grip in the sewers.
Fixed zombies being duplicated by the gas can area.

-- Map 2 --
Fixed most props having bad lighting without CSM.
Unfortunately, I ran into some issues regarding the vehicles - if anyone has tips, let me know!
All bloom has been reduced by 40%.
Fixed incorrect lighting direction when CSM is turned off.
Fixed the rednecks at the start not hating other players in multiplayer.
Added some ammo at the very start, for those not using WEAPON S.T.A.R.
Added a box of shotgun ammo by the shotgun.
The rednecks now deal more damage per pellet: 3 => 8.
The rednecks now have slightly more HP: 40 => 50 HP.

-- Map 3 --
Fixed tree props having bad lighting without CSM.
Fixed another stuck zombie.
Added some ammo at the very start, for those not using WEAPON S.T.A.R.
Converted all outside ammo to regular variants, giving less ammo. However...
Converted all inside ammo (next to the shotgun guy) to large variants, giving more ammo.
This makes how much ammo you're going to get more predictable.

-- Map 4 --
All bloom has been reduced by 40%.
Reduced the brightness of outdoor floodlights by 75%. It didn't make sense for them to be that bright in the daytime.
Converted most of the ammo before the finale to large variants, giving more ammo.
Deleted 25 zombies from the finale's last section.
Added more ammo to the finale.

Update: 2 Apr, 2024 @ 6:23pm

-- All Maps --
Changed zombie health formula:
Base HP: 75 => 65
HP per Player (2 or more): 35 => 50
Zombies are easier when you're by yourself, but with friends it's a good bit more difficult.

Update: 30 Mar, 2024 @ 5:30pm

-- Balance --
You can now hold 24 357 ammo, up from 18.
The HL2 magnum now deals 150 damage, up from 125.

-- Map 3 --
Reduced total and max living zombies per spawner. Make the first spawner have the least, while trimming down based on distance from entrance.
Deleted stuck zombie.

Update: 30 Mar, 2024 @ 10:59am

Initial release.