Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Fencer [YOMIH BSide]
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Update: 16 Apr, 2024 @ 11:11pm

DEV NOTE:

So uhhh.... I did an oopsie trying to upload some mods
I am really hoping nothing has crashed, but if anything is wrong, please scream in the comments
Sorry for the inconvenience ;-;

Update: 16 Apr, 2024 @ 11:11pm

AHHHHHH

Update: 16 Apr, 2024 @ 11:10pm

AHHHHHH

Update: 16 Apr, 2024 @ 11:08pm

Update: 16 Apr, 2024 @ 11:07pm

AHHHHH

Update: 6 Apr, 2024 @ 2:02am

FENCER V1.2b
I have yet to receive crash logs regarding footwork and the details given about the crash could not be replicated by myself or some others.

Regardless, I have optimized the code thanks to Trimay that *should* help out with the crashes (it mainly prevents desynchronization).
I have also updated the Fencer's metadata version in hopes to avoid the Fencer mod not updating correctly to the new update.

Unless logs are provided, I will no longer be addressing footwork related crashes for the time being as myself and others have not been able to replicate the problem.
If footwork still crashes for you, please go to the yomimodding server and find the Fencer thread in #wip-mods, we can discuss it further from there.

Thank you for your dedication towards Fencer!


QUALITY OF LIFE:
Code for creating tempo has been optimized in a way that prevent desyncs and possibly prevent future crashes.

WORKSHOP:
Update the thumbnail to be of a higher resolution. (Perish thee black border)

Update: 3 Apr, 2024 @ 12:18pm

FENCER V1.2a

MINOR BUG FIX:
Castling to an airborne state while using Crescendo/PSotto no longer locks you out of your moves

Update: 3 Apr, 2024 @ 2:43am

FENCER V1.2
This update is to discourage standing back and placing down Tempo from a distance, and encourage more to weave in and out of fights with Tempo.

About Fencer not having Grab:
I do not plan on adding grab for Fencer (all other BSide characters will have standard 3f grab), I am aware this will cause fencer to have a huge disadvantage having one less RPS option to use, but I am trying my absolute best to have Fencer still be viable without grab.
Rest assured that if I must I will add a substitute to grab, but there will be no standard 3f grab for Fencer.

Note about the rate of updates:
Fencer is going to receive a lot of quick updates here and there due to him not being in the best of states, the update rate will slow down as he becomes more viable/balanced.


ADJUSTED:
Sharpened Gaze (the resource you get from Preparation) will now be lost when hit.
Tempo (Aimmable) is now a 1 bar Super
Tempo (On self) is now a free-action instead of a movement option only passive
Channel (small proj) has increased speed
Channel (small proj only) can now be hit and destroyed by the opponent
Bouquet (Retreat variant) toss mechanic reworked, should toss way further now
Normals (excluding Tempo Normals) have had their knockback adjusted
Tempo Normals have had their ground bounce knockback toned down

REMOVED:
Tailwind and FollowThrough is removed

ADDED:
Castling - Swaps position between you and tempo on frame 4 (Free-Action 1 Meter)




Update: 1 Apr, 2024 @ 1:06pm

FENCER V1.1

EMERGENCY BUG FIX:
Humiliate no longer has an overly generous (3-5f) prediction window. Now Humiliate only has a maximum of 2f prediction window thanks to weird coding shenanigans.

Update: 1 Apr, 2024 @ 10:44am

FENCER V1.0

ADDED:
Fencer is released!