Rivals of Aether

Rivals of Aether

Weegee
Showing 1-4 of 4 entries
Update: 1 Jun, 2024 @ 11:22am

v1.12
Buffs
+ DSpecial will now detonate if Weegee is low enough off-stage or if he is burning, allowing him to use it in niche situations and to potentially recover. If he's burning, the move will also charge faster and therefore be more powerful
+ Added the ability to walljump out of UAir
Fixes / Other Changes
+ Added KoB burn status effect to DSpecial
+ Fixed b-reverse on DSpecial being such a large time window
+ Added the ability to override the built-in Weegee compatibility just in case, and also added the ability to make Weegeefied sprites as arrays (so you can have multiple, and Weegee will just pick a random one)
+ Added Nintendo Wii Wiimote compatibility

Update: 3 Apr, 2024 @ 7:34pm

v1.11
Buffs
+ Added ability to cancel DStrong if falling for long enough, and the ability to not jump higher with charge if you hold downward before jumping
Fixes / Other Changes
+ Fixed a bug with DAttack that'd cause spaghetti to play the Wega scream on hit + caused the football to not work exactly as intended
+ Fixed a scaling bug with custom weegeefied sprites if the character does not use small_sprites
+ Fixed b-reverse not working on NSpecial and DSpecial
+ Fixed the football being destroyed if grabbed or pocketed
+ Fixed Weegee's AI a little bit, mainly his recovery (he'll now use USpecial properly and walljump after)
+ Added `weegeefied_draw_sprite` for any character who wants Weegee to recolor part of their weegeefied sprite!
+ Made parry have an inverse field effect upon a successful parry

Update: 1 Apr, 2024 @ 4:16pm

v1.0

Update: 1 Apr, 2024 @ 2:50pm

v1.0