Teardown

Teardown

GNOME ZONE [Barely Dysfunctional]
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Update: 9 Apr, 2024 @ 10:12am

-added damage effects
-minor UI and map tweaks
-nerfed boss

Update: 3 Apr, 2024 @ 3:27pm

-fixed bug where health multiplier didnt work

Update: 3 Apr, 2024 @ 3:16pm

PATCH NOTES ARE A MIX OF THE LAST TWO PATCHES


-added settings menu. the following settings are included:
-slider that changes weapon sway
-slider that changes healing rates
-slider that changes iframe length
-slider that changes time scale
-slider that changes enemy jump randomization
-slider that changes enemy hitbox sizes
-slider that changes enemy speed
-toggle scoreboard UI
-toggle speedrun timer UI
-toggle enemy outlines at all times
-added modifiers. the following modifiers are included:
-dashless: cant dash
-glass: if you take damage, start over
-boom: all gnomes explode when killed
-kickback: gun launches you backwards when shot
-blackout: all levels are pitch black dark
-updated scoreboard, now shows modified stats
-optimized heightmap on corn chase
-nerfed wizard a little
-fixed a few bugs that broke the game
-more stuff i forgot. because i didnt write shit down this time

Update: 3 Apr, 2024 @ 10:56am

Update: 2 Apr, 2024 @ 3:24pm

-made chase intro music louder
-updated gnome beam, radius is 50% larger. again
-updated health, screen no longer flashes red when you take damage. a new damage effect will be implemented soon
-updated UI, now hides name of the gun at the bottom of the screen
-removed debug bind

BOSS CHANGES:
-Improved volume levels for Boss dialogue
-You now spawn next to the boss when respawning
-Wizard now has magical blood spurt when shot
-Added a second wave to the gnome attack
-Starting arena after starting the boss fight will skip the preamble dialogue
-Reworked spinny hat attack; now a separate enemy from the boss, bullies the fuck out of you
-Removed arena boundary from ring attack, rings do more damage and now go inwards on 70% health and below
-Made Boss' defeated pose look a bit more defeated
-A spinny hat will spawn in the endgame
-Buster bomb attack spawns more gnombs
-Book bite attack is quicker, lines last longer and have a larger damage radius, made hit detection more accurate
-Ray Cast lasers are thinner

Update: 2 Apr, 2024 @ 2:43am

-added speedrun timer
-added "saving runs"
-added health bar "tutorial" (teaches you how to read the UI) after the title card)
-added "dash jumping", jump during a dash to get flung far. consumes 3 charges of the dash

-updated main menu, now displays your best score & time if youve beat the game
-updated boss, attacking him now adds to your score
-updated dash, should now be "interact" for controller players, added dash iframes. lasts 0.2 seconds, added dash hit detection. should prevent players from clipping through objects/being able to phase through walls
-updated health, increased iframe time from 0.5s to 1s. this should make it significantly harder to get swarmed
-updated gnome beam, player hit radius is now 50% larger, no longer spawns on the house during wave 9
-updated boss theme, now loops properly
-updated corn field map, now more evident you are supposed to be going inside the container after the car chase
-updated bunker, minor tweaks

-fixed bug where the floor in the house could be broken, allowing you to clip through the map
-fixed bug where you could move around & zoom in while in the credits
-fixed bug where music cut out a swarm early in the farm fight
-fixed bug where a "0" was visible at the beginning of the car chase towards the bottom of the screen
-removed debug keybinds

Update: 1 Apr, 2024 @ 5:21pm

-1.0 launch