Stellaris

Stellaris

Helldivers: Alien Faction Portraits
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Update: 27 Jul @ 11:04am

- Updated language localisation files to match the English version.

- Renamed the Automaton Assault Strider army type to the Automaton War Strider.

- Added the Automaton Bulk Fabricator as an upgrade to the fabricator as a prerequisite to unlock larger Automaton army types.

- Updated static modifiers for Terminid buildings.

- Fixed an issue that prevented Terminids from creating colonies using the special Terminid planetary decisions.

Update: 6 Jul @ 12:12pm

- Updated to 4.0+

- Added a Terminid bioship set (Uses some bioships from the biogenesis shipsets as placeholders for now).

- Updated namelists for all three factions.

- Updated the prescripted empires.

Update: 24 May @ 2:55pm

Update: 15 May @ 8:39pm

Updated to 4.0

- Added Illuminate army units:
1. Stingray Squadron
2. Fleshmobs
3. Crescent Overseers

Update: 27 Dec, 2024 @ 2:14pm

- Added a few Illuminate helmets and armor set.

- Updated the Illuminate army roster with additional forces based on the recent expansion:

- Voteless Horde
- Overseers
- Elevated Overseers

The advanced Tripod has been renamed to Harvester

- These additional army types will require the Illuminate Cult technology research to unlock.

- Added a new bombardment stance for the Illuminate:

Abduction Raiding - directly attacks the population of a planet. When an organic pop is killed, they are converted into three Illuminate Voteless armies. High damage to pops, low to moderate damage to the planet.



Update: 2 Nov, 2024 @ 10:26pm

Update: 9 Oct, 2024 @ 8:41am

Update: 14 Sep, 2024 @ 5:08pm

Update: 6 Aug, 2024 @ 10:06pm

- Added several new armies to the Terminid and Automaton factions:

New Terminid Army Types:
- Impalers
- Spore Chargers
- Alpha Brood Commanders


- Terminid Alpha Commanders and Hive Lords now require researching the Terminid Leadership Caste technology.

New Automaton Army Types:
- Heavy Scout Striders
- Barrager Tanks


Illuminate Changes:
- Renamed the Illuminate Homeword to Squ'bai Shrine
- Changed Squ'bai Shrine's planet class from pc_ocean to pc_tropical
- Changed Illuminate species preference to pc_tropical from pc_ocean
- Added a unique planet background for Squ'bai Shrine.
- Removed the aquatic trait requirement from the origin.
- The Illuminate trait will now feature similar aquatic bonus modifiers for wet climate planets.
- Changed their prescripted empire to incorporate these changes.


Update: 19 Jun, 2024 @ 5:49pm

- Updated to 3.12.5

- Added Illuminate content (WIP):
1. Illuminate namelist
2. Army types & technology research
3. Illuminate origin/civic
4. Illuminate Buildings
5. Illuminate city set
6. Illuminate portraits (WIP - portrait clothes use the vanilla humanoid placeholders for now)

Note: The Illuminate faction for this mod is based on some lore and fanon concepts and is subject to change as I'm still working on hammering out the details for this faction based on the lore from Helldivers I & II. If anyone finds anything I'm missing or has suggestions about this alien faction, let me know and I'll make the appropriate changes.