Space Engineers

Space Engineers

Automated Inventory Sorting
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Update: 10 Oct, 2014 @ 8:40am

- Another small performance fix

Update: 10 Oct, 2014 @ 6:58am

- Small fix for performance again

Update: 9 Oct, 2014 @ 11:36pm

- Quick update to fix max components in a sort item.

Update: 9 Oct, 2014 @ 11:27pm

- Added the ability to use the Split operator. This allows you to split items between other blocks that are also marked with the Split operator.
- Added the ability to use the Priority operator. This allows you to set priority of blocks to be higher than other blocks. Higher priority blocks will pull from any block with lower priority than itself, even if that block is marked to pull the same items. Blocks with no priority are considered to have the lowest priority. 1 is the highest priority.
- Added the ability to combine multiple operators and use them at the same time. So you can use Split, Priority and MaxCount all together. For example: [Component:Split:P10:10000] will split components with other priority 10 blocks, and only pull until it has 10000 of each component.
- Implemented some performance fixes that should basically hide or mask any sort intermittent lag that people are experiencing as a result of a sort pass. Please report if this is causing issues though.

Update: 8 Oct, 2014 @ 1:02am

- Added the ability to pull INTO assemblers and refineries. In order for inventory to not bounce around, please remove them from the conveyor system by clicking on the button in the GUI that says, "Use Conveyor System" "Off". The mod will ignore conveyor disable on refinery and assemblers because of this, so that it can override the default sort.
- Added the ability to set a max amount of items on a sort. The format is Item:MaxAmount, for example [SteelPlate:10000] will only pull 10000 steel plates. Please note this works for wildcard items, and gives a max amount for each item in the wildcard, not total.
- Added the ability to ignore certain items. The format is Item:Ignore. For example [Component,SteelPlate:Ignore] will pull every building component EXCEPT SteelPlate.
- Fixed some performance issues

Update: 6 Oct, 2014 @ 8:40pm

- Changed update time from 1 second to 2
- Removed a few O(n) situations

Update: 6 Oct, 2014 @ 1:33pm

- Trying to track down a performance bug.

Update: 6 Oct, 2014 @ 11:36am

Update: 6 Oct, 2014 @ 11:08am

Update: 6 Oct, 2014 @ 10:43am

- Changed how inventory is moved. This may help improve sorting of modded components.
- Added debug mode to track down performance issues.