Arma 3
DISMEMBERMENT+GORE [SP-MP]
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Update: 12 Oct, 2024 @ 12:34pm

- Remove setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true]]; bugged code which breaks healing in certain cases

v6.8.7.1

Update: 12 Oct, 2024 @ 11:20am

- Optimized and restructured code

- Restructured explosion handler to prevent tiny explosions from dismembering units

- Fixed gear items such as helmets floating in the air

v6.8.7

Update: 9 Oct, 2024 @ 6:34pm

This update refactors the blood splatter configuration and effects in the "BloodSplatter" script.
- Optimize mod using the new 'setMissionOptions' command introduced in Arma 3 2.18, which stops excess damage handler calls
- Fix dropped items floating in the air: Additionally, it adds a new line of code to create a simple object, attach it to a weapon holder, and delete it after a certain condition is met in the "FX" script.
- Fix light weapons such as pistols ignoring caliber requirements for body gore : Finally, it modifies the condition in the "UnitInit" script to include an additional check for the caliber of the weapon used in order to enable body gore effects.

v6.8.6

Update: 6 Oct, 2024 @ 4:08pm

- Fix bloodsplatter pbo being signed by old key when building addon

v6.8.5.1

Update: 1 Oct, 2024 @ 8:13pm

- Fixed error

- Updated bikey and pbo signatures due to pc storage upgrades

AI Description:

Refactor blood splatter effects and vaporization

- Updated the FX.sqf script to include a check for multiplayer before checking player distance, to prevent unnecessary calculations in singleplayer mode.
- Updated the WIH_LimbGore script to include the same multiplayer check for player distance.
- Modified the WIH_SpawnGibs script to properly attach and detach gib objects to the unit, improving the visual effect.
- In the Vaporization.sqf script, changed the call to WIH_BloodVapor to pass the _unitPos variable directly instead of using an array.

v6.8.5

Update: 15 Sep, 2024 @ 12:52pm

- Fixed a bug with limb dismemberment
v6.8.4

Update: 30 Aug, 2024 @ 8:03am

- Fixed MP crashes
v6.8.3

Update: 10 Aug, 2024 @ 6:54am

- Code optimizations
- MP Optimizations
- Various bug fixes
v6.8.2

Update: 2 Aug, 2024 @ 11:48pm

BONE CRUSHING UPDATE!!!

- Vehicles traveling at a high speed, or extremely heavy vehicles (such as MBT's) have the ability to dismember units, along with a new setting to toggle

- Units that take enough damage from a fall death can also be brutally dismembered. Can be toggled in the settings as well.

(Note: Bloodlust advertised similar features, but did not work at all, all of that old code was thrown away)

- Added a setting "Drop gear in container instead" for dropping items such as uniforms and vests into a nearby container instead of dropping it on the ground. The settings to drop each item must still be enabled to appear in the box (E.g. For uniforms to drop, "Drop Uniform" must be enabled along with "Drop gear in container instead" to appear in the container)

OPTIMIZATION UPDATE

- Added a new performance system which will disable certain effects below an fps threshold. This can be changed with the "Min fps threshold" setting slider

- Completely reworked all bloodlust system code - much better design and performance

- Minor bug fixes and code optimizations

v6.8

Update: 2 Aug, 2024 @ 11:21pm