Counter-Strike 2

Counter-Strike 2

Scorch
Showing 11-15 of 15 entries
< 1  >
Update: 27 May, 2024 @ 7:29pm

A Site
- Added deeper cover for CTs around the bombsite, combining cover (will be themed, just blockout for now)
- Some corners were rounded to smooth the play area
- Skill jump added to fast rotate into the backhall around the site
- Hallways narrowed, making the area easier to use ECO weapons
- Cover also added on some corners and walls to break large sightlines, again to help in ECO rounds

B Site
- Cover was changed to prevent a sigtline all the way back to CT spawn
- Some adjustments to cover to be tested before doing a theme pass
- Rocks on site made deeper for CTs to actually hold behind towards the cliff face
- T side cliff ledge pushed out a bit to get a slightly better angle at CTs hiding in said spot

Mid
- Cover added to the ramp, allowing Ts to push up instead of being stuck in the dead open
- Rotation point up added as a flat rock ledge instead of an awkward head peak angle
- T alt entrance widened, design is to be small on purpose, but now you have room to jiggle peak into mid easier
- Archway to B was raised, this allows smokes to fully cover the path into site, making it a lot easier to place
- Connector to A added some block cover to stop some really strong angles

CT Spawn
- Broken up the area with a planter wall garden thing to break up the MASSIVE sightline
- Planter on one side to make it a one way wth a ramp the long way around
- Entrance to mid changed to be slower, and more awkward for a bunch of CTs to push, was abused in the last play test

T Spawn
- Adjusted some planters with better clipping, smooth lineups of utility possible now
- Small Clipping changes

Misc
- A DEEP CLIPPING PASS AROUND THE MAP! (Thanks to Echo I did all that I could to prevent people abusing the map, please find breakable spots!)
- Bomb reset bug fixed, would reset the bomb all the time, no longer the case

RADGEN MAP UPDATED
- Took a day cause its unstable and probably wont do it again for a while unless major changes are done

Thanks for all helping playtest in the Source Discord!

Update: 18 May, 2024 @ 9:45pm

Lighting
- Better, clearner tone! Better lightmaps
(file size also drastically reduced)

Structures
- Added dopamine, cause thats theme I want

Update: 16 May, 2024 @ 8:44pm

Clipping
- Added first clipping pass around the map, making a lot of areas smoother and cleaned up!

Triggers
- Death triggers and bomb reset triggers for jumping off the mountainside (I know you want too)

Structures
- Added more detail the blockout of the map
- More organic structures on the cliffside to less organic in the main biolab

Game Modes
- Deathmatch support added

Detailing
-Actually added a mountainside, helicopter, and "placement statues" for art detailing

Textures
- New textures, but will need a passover for more color and depth, for now its placeholder to ge a feel of the map

Update: 16 May, 2024 @ 8:40pm

Literally testing file upload cause it wasn't working

Update: 1 May, 2024 @ 9:27pm

Created Scorch (WIP MAPCORE).