Slay the Spire

Slay the Spire

Gambler: Aventurine
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Update: 20 Jul @ 5:07am

V1.9.5

Fixes:
● Fixed a bug where 【Shot-loaded Right】 didn’t behave correctly when stacked.

Adjustments:
● Updated some power icons and card visuals.
● 【Bang】->【Muzzle Point】: Now lets you choose 1 card to Exhaust instead of exhausting a random one.
● 【Fate's Delivery】->【Fate Gambler】: Choose 1 of 3 Dice to add to your hand.
● 【Bounded Rationality】: Choose 1 card in your hand to be treated as a Die, and retain all Dice this turn.
● 【Stag Hunt Game】rarity: Rare → Uncommon

Update: 21 Jun @ 4:00am

V1.9.4

Fixed:
●Fixed a bug where【Fate's Delivery】 did not grant Blind-Bet when 0-cost cards were Exhausted.
●Fixed a bug where【Time For A Bet】was shuffled into the draw pile after being played.

Adjustments:
●【Final Victor】Now gains X/X+1 Blind-Bet at the start of each turn (was 2/3 Blind-Bet).

Update: 8 Jun @ 8:21am

V1.9.3

Fixed:
● Fixed a crash caused by certain text errors.

Update: 7 Jun @ 11:32am

v1.9.2

Here comes a bit of card updates! Added some transitional cards to help with a weaker early game.
And there’s a cool new transformation too!
============================================================================

Fixed:
●Fixed a bug in multiplayer where “Shot-Loaded-Right” triggered an abnormal number of times.
●Fixed a bug where【With Interest】did not correctly trigger double damage.
●Fixed a bug where【Fate's Delivery】failed to trigger “Shot-Loaded-Right” when gaining more than 7 Blind Bet at once.

New:
●Playing the 【Aventurine of Stratagems】Power card transforms you into the “Aventurine of Stratagems”!
●Added new English voice lines for transforming into “Aventurine of Stratagems” and for activating “Shot-Loaded-Right.”
●Updated some card artwork.

Adjustments:
●Now【Prisoner's Dilemma】:Deal 8/10 damage. If the enemy is not intends to attack, deal triple damage instead.
●Now【Leverage】:Gain 3/6 Block. Add 1 *Destined Number into your hand."
●Former【Risk Reversal】-> Now【Cash Out】:Can only be played if you have no Die in your hand. Deal 14/18 damage.
●Former【Equal Exchange】-> Now【Break the House】:Deal 9/13 damage. This card is also affected by the enemy's Strength.
●Now【Ambiguity Aversion】Remove Exhaust.
●Now【Check】: Discard 1 card. Draw 2/3 Attack cards.
●Now【Fate's Delivery】: Exhaust 1 card. Gain Blind-Bet equal to its cost + 2/3 .
●Former【Asset transfer】-> Now【Into the Yawning Chasm】:Lose all your Die-Value. At the start of your next turn, gain Die-Value equal to this value multiplied by 2/3.
●Now【Danse Macabre】: Whenever you lose HP, draw 1 card.
●Now【Inherently Unjust Destiny】: Deal 10/14 damage. Exhaust. Fortune *4: Add a copy of it into your hand.
●Former【Tab's on me】-> Now【Pay Off】:Deal 5/8 damage.Whenever you lose HP, return this card from your discard pile to your hand.
●Former【Liquidation】-> Now【Blood Debt】:Pay 15 Gold to Deal 15 damage. If Fatal, gain Gold equal to damage.
●Now【Points Fountain】: rarity: rare->uncommon
●Suit【Heart】: gain Advantage -> next roll is 6
●Former【Chip Rain】-> Now【Chip Shower】

Buff:
●【Hot Hand】: Block 8/12 -> 9/13
●【Body As The Die】: Lose 3 HP -> Lose 2 HP
●【Out】: Its second-stage damage now triggers before enemy powers.
●【Still Water Runs Deep】:Cost: 1->0
●【Balance Ends】:If chosen card is Status card or curse, Exhaust it and draw 1/2 -> 2/3 cards.

Nerf:
●【Final Victor】:No longer immune to Blind Bet damage.
●【Chip Shower】:Now applies 1 Weak total instead of 1 Weak per hit.

Update: 3 May @ 10:42pm

v1.9.1

Fixed:
●Fixed a bug where using 【Get down】would reset your 【Die Value】.

Adjustments:
●Now【Bounded Rationality】:Whenever you Exhaust a card this turn, gain 3/5 Block and treat a random card in your hand as a Die.

Update: 3 May @ 12:50pm

V1.9.0

It’s been exactly one year since the release of the Aventurine MOD, and I’m deeply grateful for all the support and feedback from the community. Thank you to every player who gave this MOD a try.

After spending a long time re-evaluating the current card pool, I realized that many parts of the deck didn’t quite match the original design intent. As a result, I’ve made a significant overhaul aimed at improving the overall experience and making the MOD more fun to play. If any of your favorite parts were changed—thank you for your understanding.

In the previous version, the Dice archetype suffered from a lack of feedback and satisfaction. Its high variance and randomness didn’t deliver the full thrill it should have. So in this update, I focused heavily on improving the Dice-based mechanics.

Recently, I got hooked on Baldur’s Gate 3, which inspired a wave of new ideas—and from that, a fresh gameplay experience was born!

===============================================================================

New:
●New Dice Feature: When a die lands on its maximum value, Attack cards crit — dealing double damage!
●New Mechanic — Advantage: While in this state, you roll two dice and take the higher result!
●New MOD setting added: In the config, you can now toggle "Use an initial relic without a 'suits'?" (disabled by
default).Disabling the Suit will make this MOD more dangerous and more challenging!
●Replaced all power icon assets for a higher-resolution experience.
●Completed various text optimizations.


Adjustments:
●Former 【Layout】->Now【Fate's Delivery】:Exhaust a card. Gain Blind-Bet and Advantage equal to its cost.
●Former【Preparation】->Now【be sure to win】:Gain 8/12 Block. Gain 2/3 Advantage.
●Now【Bounded Rationality】:At the start of each turn, you may choose 1 card from your discard pile and place it on top of your draw pile, treating it as a die.
●Former 【ALL MY PEOPLE】->Now【Points Fountain】:Whenever you roll a Die this turn, deal 4/6 damage to a random enemy.
●Now【Fortified Wager】:Gain the power 【Fortified Wager】 instead of the original 【Blur】 (same effect).
●Now【Straight Bet】:Remove the following effect: Fortune 4: +1 attack count.
●Former【Miracle Hand】->Now【Fingertips of Fate】:Gain 1 Blind-Bet. If you have no Blind-Bet, instead gain 3 Blind-Bet.
●Now【A ten-to-one payout】:Whenever a card is Exhausted, gain 10 Gamble.
●Now【Get down】:Choose any number of cards in your hand to Exhaust, then add that many *Destined Number into your hand. Exhaust.
●Now【The Winner Takes It All】:Deal 10/14 damage to ALL enemies. Add 1 *Destined Number into your hand for each enemy.
●Now【Stag Hunt Game】:Reduce the required die roll for triggering double damage by 1.
●Now【Ambiguity Aversion】:Exhaust all Blind-Bet. Gain energy and draw 1 card for each Blind-Bet Exhausted. Exhaust.
●Former【Estimate】->Now【Gambler's Intuition】:Draw 1/2 cards. Discard 1/2 cards. Gain Advantage.
●Now【Check】:Discard 4/3 card from your hand. Gain 3 energy .
●Now【Danse Macabre】:Put a number of cards from your discard pile into your hand equal to the number of enemies in combat.
●Now【Bang】:Remove the following effect: Fortune 5:Deal Double Damage.
●Now【Desperate Attempt】: Die. Deal 12/16 damage to ALL enemies. End your turn. Fortune *6: Take an extra turn after this one.
●Former【Take-all】->现【With Interest】:Deal 2 damage to a random enemy 4/5 times. Exhaust.
●Former【Professor's care】->现【Mundanite's Insight】不再能堆叠。
●Former【Points Fountain】->Now【Chip Rain】
●Suit【Heart】:HEAL->gain Advantage
●Relic【Tonic of Efficacious Chaos】Rarity:common->uncommon
●Former【Coin of Destiny】-> Now【Sleight of Hand】

Buff:
●【A close call】:HEAL 10/14 -> 14/18
●【Out】:If the enemy's HP is below half, deal damage again and Apply 2 Vulnerable.

Nerf:
●【Unexpected Hanging Paradox】:cost 2 -> 3/2,increased number of attacks 2/3 -> 2
●【Turn the Fate】:damage 5/8->5/7
●【Minimax Regret】:damage 7/11->6/9
●【Ruby Valentine"】:Double the repay amount.

Update: 30 Jan @ 11:57pm

V1.8.0

Added
● Added a 【Blind Bet Bar】 to better display the current layers of Blind Bet.
● Compatibility with Mod STS Metrics (Online card selection rate).
● New appearance: After activating all four suits, transform into BOSS form.
● Updated the appearance of some cards.


Adjustments
● Modified the logic triggered by【Shot-Loaded-Right】: it is no longer activated at the end of the turn, but immediately activated when the blind bet is stacked to 7 .
● Skill Card【Rising Bet】: Rarity: RARE -> UNCOMMON
● Skill Card【Rising Bet】: Make a random card in your hand be treated as a dice. The next 1 (2) dice played are rolled twice. -> The next 1 (2) dice played are rolled twice.
● Skill Card【Check】: Discard 2(1) card from your hand. Gain 1 energy.
● Skill Card【Miracle Hand】: Rarity: UNCOMMON -> COMMON
● Attack Card【Betting】: Rarity: UNCOMMON -> COMMON
● Attack Card【Betting】:Dice. deal 9 damage, gain a Gambling Game with 1-6 times the Blind Bet. -> if you did not gain Blind Bet this turn, gain 3 Blind Bet next turn.
● Skill Card【Luck And Tricks】: ->【Double-sided chip】:Dice. Draw 1 card. fortune 4(3) : gain 1 energy. otherwise: lose 1 energy.


Fixed
● Fixed a bug where enemies triggered【Shot-Loaded-Right】and gained block provided by Bingo.


RemoveS
● Removed the text dialog box that appeared when starting【Shot-Loaded-Right】, accelerating the pace.

Update: 30 Sep, 2024 @ 3:07am

V1.7.8

Added:
-Add a new challenge:
No Gamble No Life: Whenever you play a card, increase your Gamble by 1.25.

Fiexed:
-Fixed a bug that prevented normal gameplay due to compatibility issues
-Fixed the translation error of 'Reverse The End' text in English language

Adjustment:
-Adjusted the difficulty of some challenges

Update: 27 Sep, 2024 @ 2:32am

V1.7.7

Added:
Supports mod "Cured Challenges" and adds 3 new challenges
1."House Advantage": When casting the dice , always gain 6 ."
2."Plutocrat": Conquer the spire with gold!
3."Russian Turntable": Just lucky talent...

Fiexed:
Fixed the bug where "The Moment Before Death" was ineffective

Buff:
"Danse Macabre" uses to stack Block every time: 2(3) ->3(4)

Adjustment:
"Time For A Bet": When this dice rolls a result of 1, take damage to yourself.2 -> When this dice rolls a result of 2 or less(result of 1) , take damage to yourself.
"Time For A Bet": Double the damage of 'ALL Time For A Bet' cards.

Update: 23 Sep, 2024 @ 2:23am

V1.7.6

Added:
-Special effects when winning "Winner's Reward"

Fixed:
-Fixed the bug where "Preparation" caused game crashes in English language environment
-Fixed bug where 'Liquidation' can stack infinitely

Adjustments:
-"Shuffle" add new keyword: Gambling-skill
-"Final Victor" gain Blind-Bet: 1(2) -> 2, cost: 3 -> 3(2)
-Optimize some text