Slay the Spire

Slay the Spire

Gambler: Aventurine
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Update: 20 Aug, 2024 @ 1:15am

1.6.0

Added:
-shared relic "First Journey": The cost of the first #yattack card in each combat is 0.
-shared relic "Cumulous Steak": Whenever you Rest , raise your Max HP by 3 .
-shared relic "Bud In The Wind": Whenever an Attack deals unblocked damage, apply 1 Poison .
-shared relic "Most Raucous": Whenever you play a Power card, your next Attack deals 12 additional damage.
-shared relic "Divine Visage": Whenever you draw a Status or Curse card, gain 1 Mantra .
-shared relic "Genius' Confusion": Whenever you not play any cards during your turn, enter Divinity at the start of your next turn.
-shared relic "Lapispeakers' Flakes": Gain energy at the start of your turn. Whenever you play a card, all enemies gain 1 Block .
-shared relic "Parallel Universe Walkie-Talkie": Right-click to use. Choose a card from your hand and put a duplicate of it into your hand. (Once per combat)
-shared relic "Excess Nutrition": Upon pickup, heal 50 HP, the overflow heal this time will be transformed into Excess .
-exclusive relic "All or Nothing": Replaces "Destiny" . At the start of each combat, channel suit . Whenever you lose HP, gain 1 Blind-Bet .

Buff:
-starter relic "Destiny" 's New effects: The first time you lose HP each combat, add 1 Destined Number to your hand.

Nerf:
-"Shattered Star Bait" maximum storage: infinite -> 2
-"Illusory Automaton" gain temporary HP: 5->3
-The number of times "Dice Cup" can be played: 2(3) -> 1(2)

Adjustments:
-"Punklordian Regards" rarity: RARE -> UNCOMMON
-"Punklordian Regards" right click to use, lose 10 hp,gain 100 Gold. -> Upon pickup, choose a Card, when playing this card: draw 1 card and discard 1 card.
-Combine the three entries' retain ',' exhaust ', and' persist 'of "Dice Cup" into ' Dice cup '
-Modify the icon of "Unexpected Hanging Paradox"

Fixed:
-Fixed the bug where the value of "Miracle Hand" continued to increase

Update: 15 Aug, 2024 @ 3:33am

1.5.7

Added:
-Add voice when triggering "Shot Loaded Right"

Fixed:
-Fixed the bug of 'Droprate Maxing' not updating information in a timely manner

Adjustment:
-Optimized the execution order when using 'Frenzy'

The next update will bring new relics!

Update: 11 Aug, 2024 @ 2:46am

V1.5.6 Patch1

Fixed:
-Fixed the bug where typing 'A ten to one payout' caused a crash

Adjustment:
-Optimized the textual expression of 'Bluff' and modified ambiguous parts

Update: 8 Aug, 2024 @ 6:36am

V1.5.6

Buff:
-"A close call" heal: 8(12)-> 10(14)
-"Droprate Maxing" cost: 4->3
-"Bluff" cost: 2->1
-"Time For A Bet" cost: 1->0
-"Unexpected Hanging Paradox" Blind-Bet: 2->3
-"All for the Amber Lord" cost: 3->2
-"Betting" damage: 8(11) -> 9(12)

Nerf:
-"Distributed Investment" damage: 8(11) -> 6(9)
-"Bluff" damage: 8 -> 5(8)

Adjustment:
-"Stag Hunt Game": When casting the dice, gain 2(3) temporary Strength.

Update: 8 Aug, 2024 @ 1:45am

V1.5.5

Fixes:
-Fixed the bug where "Tonic of Efficacious Chaos" lost its effectiveness after SL
-Fixed bug where the reward "Winning Gold" disappeared after SL

Adjustments:
-power "Gamble": After winning the combat, gain Gold equal to this power. -> After winning the combat, gain Gold equal to this power. For every 1 gamble, increase damage dealt and received by 1% . When you take damage from enemies, the stacks are halved.
-"A ten-to-one payout": Whenever you play a card, gain 1 additional Gold after the combat. -> Whenever you play a card, gain 5 gamble.
-"Get down": gain gamble equal to the total Block gained from this card.
-power "wealth in luck" renamed to "Risk and Reward"
-"Tab's on me":Deal 4(6) damage -> Deal 1(2) % Gold ( !D! ) damage.
-"In the palm" renamed to "Betting": gain 1-6 Gold -> gain gamble equal to 1-6 times the Blind-Bet
-"Temporary Stake": At the start of combat, you gain 100 Gold . After the combat ends, you lose 100 Gold . -> At the start of combat, you gain 50 gamble .


Buff:
-"Get down": Block: 2(3) -> 3(4)
-"A ten-to-one payout": cost: 2(1) -> 1
-"A ten-to-one payout+": new keyword: Innate.
-"In the palm (Betting)": damage: 6(9) -> 8(11)

Nerf:
-starting gold: 99->77
-"In the palm (Betting)":remove fortune *4: The next Attack you play costs 0.

Update: 5 Aug, 2024 @ 5:16am

V1.5.4

Adjustments:
Dice animation adjusted from fixed distance to screen adaptation.
"Ruby Valentine" remake: All damage taken this turn becomes 0 and is converted into the same number of repay.
repay: At the end of the turn, you take damage equal to the number of stacks of this power. Before taking this damage, any damage you deal causes repay to lose the corresponding number of stacks.
"PouringRain" -> "ALL MY PEOPLE": costX. Deal 1(2) damage to random enemy for each Dice in your hand. Repeat the above effect X times.

Buff:
"Body As The Dice": lose hp 3 -> 2

Update: 1 Aug, 2024 @ 6:14am

V1.5.3

Adjustments:
Modified the attack types of power 'All for the Amber Lord' and relic 'The Parchment That Always Eats'
'Big Spenders' Mad Party+': At the start of your turn, add 2! *Destined Number into your hand. -> Innate. At the start of your turn, add 1 *Destined Number into your hand.
Animation Change for 'Double Indemnity'
'Suit-Hear': heal 4->6, but decreases after each heal

Buff:
The description of 'Prisoner's Dilemma' has been added: When this enemy dies, remove the prisoner-dilemma from both sides, and you gain 1 energy.

Update: 31 Jul, 2024 @ 8:53am

V1.5.2 Patch1

Nerf:
attack times of "Straight Bet": 3(4)->2(3)

Adjustment:
"Bluff": Deal 8 damage, Upon the target losing HP in this turn, loses 1 Strength until the end of the turn.

Update: 30 Jul, 2024 @ 11:57am

V1.5.2

Adjustments:
card"Bluff": Deal 8 damage. Whenever you attack this enemy in this turn, gain 1 Blind-Bet. (Cannot be stacked)
Optimize the display of some text to make it more 'Slay The Spire' oriented
Accelerated dice animation

Nerf:
remove Vulnerable of "Points Fountain"
"Points Fountain" damage: 4(6) -> 3(5)

Update: 28 Jul, 2024 @ 8:00pm

V1.5.1 Patch

Fix:
Fix bug where 'Leverage' does not apply to 'Straight Bet'