Slay the Spire

Slay the Spire

Gambler: Aventurine
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Update: 28 Jul, 2024 @ 11:11am

V1.5.1

Adjustments:
Now you can view all cards without encountering them
Change the theme color of the title bar
Change card trail color
Modified the VFX of "Suit Spade" causing damage
Optimize the VFX of "Shot loaded right" so that when triggered multiple times, the effects will also appear in the following times
Adjusted the logic of the ability "Pip", now there will be no loss of buff before the attack is uncompleted
Optimize the presentation effect of "Stratagems"
Slight adjustments have increased the speed of the "Straight Bet" animation
relic "Obliteration Wick Trimmer": uncommon -> rare

remake card"Prisoner's Dilemma", new:Grant 2 Strength to the target enemy and apply the Prisoner-dilemma to both them and yourself.
prisoner-dilemma:Except for enemy under the prisoner-dilemma state, any damage dealt to you by other enemies is reduced to 0 and transferred to the enemy with the prisoner-dilemma. Only one enemy can be in this state on the battlefield at a time.

Nerf:
"In the palm": damage: 9(13) -> 6(9)
"In the palm": fortune: 3->4

Update: 28 Jul, 2024 @ 2:18am

V1.5.0 Patch2

Fix:
Fixed bug where 'Straight Bet' cannot obtain 'Blind Bet'

Update: 28 Jul, 2024 @ 1:59am

V1.5.0 Patch

Added:
Add VFX for "Strike" and "Straight Bet"

Buff:
"Big Spenders' Mad Party" cost: 2 -> 1
"Miracle Hand": fortune6 -> fortune4
"Intelligence Gathering" Block: 3(4) -> 3(5)

Nerf:
"Miracle Hand": add 2(3) "Destined Number" -> add 1(2) "Destined Number"
"Big Spenders' Mad Party": At the start of your turn, add 2(3) "Destined Number" into your hand -> At the start of your turn, add 1(2) "Destined Number" into your hand.
"Intelligence Gathering": If there is only 1 enemy in combat, gain 3 times that amount of Block. -> If there is only 1 enemy in combat, gain 2 times that amount of Block.
"Nash equilibrium": remove "Enemies already having Block will not gain Block from this card and lose 15 HP."
"Time For A Bet": cost:0 -> 1

Fixes:
"The Red or The Black" : Fixed bug where 6 layers of 'buffer' were obtained when dice were rolled out 6 times
Miracle Hand "text keyword prompt error

Update: 26 Jul, 2024 @ 2:12am

V1.5.0

Added:
New keyword "fortune": Trigger when the result of casting the dice is greater than or equal to X.
Add animation for casting dice
"Straight Bet": fortune4: the times of damage +1.
"Miracle Hand": fortune6: Add 1 extra "Destined Number".
"The Red or The Black": fortune6: Prevent the next time you would lose HP.
"Desperate Attempt": fortune6: Take an extra turn after this one.
"Bang":fortune5: Deal double damage.
"In the palm": fortune3: The next Attack you play costs 0.
"Stag Hunt Game": fortune3: When casting the dice, fortune 3 : Gain 1(2) Strength.

Buff:
"The Red or The Black": Gain Block three times if the dice roll is 4 or higher (one time from fortune 1 and two times from fortune4).
"Stag Hunt Game": cost:2(1) -> 1
"Desperate Attempt":Increase the number of layers of suits:4(6) -> 5(7)

Nerf:
"In the palm": damage: 9(13) -> 6(9)
"Stag Hunt Game": Only by successfully determining fortune can one gain strength
"Inherently Unjust Destiny": damage: 12(16) -> 8(12)

Adjustments:
Text optimization, replace all "1-6" with "1-6"
"Desperate Attempt": add keyword: Exhaust

Fixes:
Fixed the bug where 'Call' received counterattack damage and also accumulated blind-bets

Update: 23 Jul, 2024 @ 10:37pm

V1.4.1 patch

Fixed:
Fixed the issue of "Risk Reversil" card description not being updated in a timely manner

Adjustment:
"Prisoner's Dilemma" draw:3->5,damage:2->3,Block:2->3,Swap the effects of drawing attack cards and blocking cards

Update: 23 Jul, 2024 @ 10:29am

V1.4.1

Buff:
"Take-all": Deal 2 damage -> Deal 3 damage

Nerf:
"'Chip+'": gain 2 energy, draw 2 cards. -> gain 1 energy, draw 1 card.
"Put Palms Together": draw 2 cards. -> draw 1 card.
"Ambiguity Aversion": cost:1(0) -> 1
"A close call": heal 10(12) -> heal 8(12)

Adjustments:
"Winner's Reward": When casting the dice and gaining the maximum, gain 1 energy, draw 1 card. -> When casting the dice and gaining the maximum, draw 2 cards.
"The Red or The Black": 6point:gain 1 buffer -> gain 5(7) Block 3 times.
"Prisoner's Dilemma": draw:2->4(5),damage:6->2,Block:6->2
"Prisoner's Dilemma" add new keyword:Exhaust.
Optimized the description of some keywords
Optimized some card surface descriptions

Update: 22 Jul, 2024 @ 10:54am

V1.4.0

Buff:
"Villain's Roaming" damage:7(10) -> 9(12)
"All-In" cost:2(1)->1(0)
"Points Fountain" cost:3->2
"The Winner Takes It All" cost:3->1
"Stratagems" cost:2(1) -> 1(0)

Adjustments:
"Pouring Rain" rarity:uncommon -> rare
"Pouring Rain" Deal 4 damage to random enemy for each Dice in your hand. -> Deal 1 damage to random enemy for each Dice in your hand and draw pile.
"Prisoner's Dilemma" damage:12->6,Block:12->6

Nerf:
"Points Fountain" damage:5(7) -> 4(6)

Update: 22 Jul, 2024 @ 4:46am

V1.3.3 Plus

Added:
new card "Reverse The End":Exchange a percentage of HP with the enemy.
new card "Ante Up":Autoplay. Split 18 damage equally among ALL enemies. If Fatal, heal 6 HP. Exhaust.
new card "Ruby Valentine":Convert Block into Temporary HP .
new card "Villain's Roaming":Deal 7 damage, draw 2 cards. When drawing a dice, deal 7 damage to a random enemy.
new card "Still Water Runs Deep":Cast the dice. draw 1-6 cards. Discard all cards drawn this way that do not dice. Exhaust.
new card "Pouring Rain":Deal 5 damage to random enemy for each Dice in your hand.

Fixes:
Fixed the issue of "King of Sponges" resetting the remaining times after SL.
Fixed the bug where the "risk investment" upgrade resulted in more deductions
Fixed the bug where "Man-Made Meteorite" sometimes doesn't Scry

Adjustments:
"Dice Cup" Multiple upgrades are no longer possible
"Risk Reversal" add:Costs 1 less energy for each time you lose HP this combat. Return to your hand from the discard pile when the cost is 0.
old "Body As The Dice":Cast the dice. Lose 1-6 HP and deal damage equal to six times that value.If Fatal, heal 8 HP.
new "Body As The Dice":Lose3 HP. Add 1 "Ante Up" to your draw pile. Can be used multiple times within one turn.
Modified the icon size of 'shot loaded right'

Nerf:
"Aventurine of Stratagems" cost:2(1) -> 3(2)
"Leverage" Block:6->3
"Ambiguity Aversion" Now "Blind-Bet" will only return energy if it is greater than or equal to 5

Update: 14 Jul, 2024 @ 11:08pm

V1.3.3

Buff:
"Nash equilibrium": Gain 15 Block for yourself and ALL enemies.
add new effects:Enemies already having Block will not gain Block from this card and lose 15 HP

Adjustments:
"Dice Cup" After playing, it is not discarded.
"Dice Cup" Can be Upgraded any number of times
"Ambiguity Aversion" gain 8 Block,1 Artificial . -> Draw cards equal to the number of Blind-Bet. If your Blind-Bet is greater than or equal to 4, gain 2 energy.
"Tab's on me" Deal 2 damage,gain 2 Block. -> Deal 4 damage.

Fixes:
Fixed the issue where "Tab's on me" could be played infinitely after being transformed into a dice by "Aventurine of Stratagems."

Update: 14 Jul, 2024 @ 2:26am

V1.3.2.1

Adjustment:
Modify the face of some cards