XCOM 2
Expanded Playable Aliens - LWOTC
Showing 11-20 of 109 entries
< 1  2  3  4 ... 11 >
Update: 14 Jun @ 11:22am

Sectoids (+ Wraith)
- Adjusted price tag of psi amps, now its actually a realistic item cuz Ted changed it in Ted Jam too. Tier 3 requiers elerium tech and 2 priest corpses, not a fucking gatekeeper, tier 2 requires priest autopsy + 2 sectoids
Muton Harrier:
- Lost all armor penetration on his launcher, gains 1 shred on all tiers
- Possibly Harrier can now damage units with fortress starting from tier 4 and 5 (this needs to be tested tho)
Frost Bomber:
- Removed duplicated concentration from xcom row
Necromancer:
- Refined xcom row perks to be less trash
Internal mechanics:
- Thanks to Merist, alot of config lines are now obsolete, some internal mechanics are more optimized
- Merist provided me with auto patcher script for grenade animation throws, all Mutons and Andromedons now have animations for ALL grenades in the game, even those outside of TJ.
- A most likely the ultimat fix for misalligned bind and pull animations for sneks
Localization:
- Fixed some typos
- Added lore explanation to tier 4 and 5 harrier launchers and why it can damage units with fortress now.

Update: 11 Jun @ 4:24am

TOSSED OUT THE BABY WITH THE BATH WATER, completely nuked the changes done to the reward system, this will 100% fix the POI and reward system being broken.

Update: 8 Jun @ 9:22am

- Critical bug fix that caused the covert mission rewards to be broken

Update: 8 Jun @ 1:44am

- Fix for Beleaguer - has duplicate CUP in their tree, hunter instincts is suppose to be there instead.

Update: 7 Jun @ 1:32pm

Localization:
- New class description for Mamba and Taipan
- Improved perk loc for hussars strike and serpenthine vigilance, provided by Merist
Taipan:
- Completely new tree supplied by Merist
Warmaster:
- Complete class overhaul, less mandatory to make them an officer, gains Marauder and Quickdraw baseline, mix pistol and rifle combat.
- Psi ripple rifle now corrodes will of targets shot, stacks for every hit and works even while missing, -10 will per shot, making targets more vulnerable to psionics, the rifle also ruptures on all tiers now and melts +1 armor on hit. All tiers lost damage to shift it more to support weapon.
Beleaguer
- Lost the glitched melee ability that sometimes had broken anims if you miss, this is the same change as Hunter and Prowler underwent. No melee combat for them, its now the domain of the bayonet wielding ones.
- Overhauled tree, now stronger and with earlier access to core perks
Frost Mamba:
- Boatload of new perks, though the new perk tree is not completely alien, majority of it remains the same, with only the new perks making their way to it.
- Replaced might with Advanced Aid Protocol, while might was more fun, it was also game breaking cuz stronghold could apply it and might stacks, meaning Frost Mamba could turn XCOM in to bunch of super sayians.
All Vipers:
- Switched to a new Sidewinder perk, which no longer applies on non-lethal attacks like smoke grenades from their own teammates
Andromedon:
- Fixed duplicated killzone in xcom row
Desolator:
- Nerfed by removing secondary heart innate perk, Desolators are tanky enough the way they are, guaranteed bleedout is a rude spit in the face of Advent after they managed to down a MEC-trooper level bulk unit.
Localization:
- Some minor things i cant remember

Update: 24 May @ 10:05am

Muton Harrier enforcer rifle
- fixed it not being upgradable/buyable
Taipan:
- Blood of the Weak now has flyover with speech from the Taipan, this is purely a cosmetic and flavour change, but if you thought the aliens are your friends, well, after you see what she is saying and how she percieves civilians, you might reconsider it.
- Added a preposterous knockback effect to this attack, causing it to launch civilian bodies like ragdolls, what sort of a monster are you ?!
Internal functions (irrelevant for players):
- Added logging for DLCAppendSockets
- Removed Bradford and Shen gawking at Desolator, atleast thats what i thought it would do but it doesnt work on xcom, dont ask for context as its not important.
- Possibly a fix for aliens being absent from Skyranger lineup for promotions after a mission, also that you can somehow strip armor from them even while infiltrating (maybe ?)
Muton Prowler:
- Complete class overhaul courtesy of Merist
Muton Hunter:
- Complete class overhaul by Merist
Armory stats:
- All secondaries that add aim are now excluded by default, no longer you will se a Muton with 114 aim
Vipers:
- New bite ability - Ironskin bite, this adds ablative for some time, added it to Vipers, Python and Sidewinder
Muton:
- Lost Warriors Fury from bayonet, moved over to the rifle, so there is a reason to use the rifle instead of the cannon for melee combat, this is a nerf overall.
Visual recognition:
- All EPA aliens are now named in cyan color (brigher cyan compared to the duller XCOM cyan), there will be a follow up in EIO to paint the original roster + alot more.
- Bayonet bitterfrost and disorient proc chance is now readable value by humans if you inspect it in the armory.

Update: 10 May @ 7:56am

- A slight improvement for possible viper binding animations and tongue pulls, provided by Merist, sourced from AU
- A large cleaning up of the class file, now stat growths are easy to read by humans and also fixed some broken lines, thanks goes to Tedster for noticing them.

Update: 5 May @ 5:26am

- swapped vipers blood with open fire for Naja (As poison spit no longer leaves a cloud behind), concentration has taken the place of open fire in the xcom row.

Update: 4 May @ 7:23am

THE GRAND STAT SQUEEZE
As requested by Tedster - All aliens now get their baseline stats compressed or lowered outright, they do regain most of these stats as they rank up, but this means they will be severely weakened in the early game and they wont be as tanky, no more 12 HP 2 armor Muton that can take like 3-4 shots and still refuse to die.
I have also made another list on the EPA excell - a massive list of all baseline stats and stat growths (per rank + total) so if you managed to get some total shitter one, you can see if he can bloom in to something useful later on or if he is forsaken haven advisor.

The patch notes for this one is so fucking massive that the steam wont even let me post it, so visit LWOTC discord and the EPA thread (beneath MJ general) to read it.

Or you can visit the fancy new excel doc where all new stats are displayed.

Update: 30 Apr @ 5:01am

Small patch with nothing substantial but a fix for Desolator reward mission being handed out wrongly and logging for PA animations now defaults to false by default to clean up log messages as Tedster requested it.

But there is much larger storm gathering later on that will take some time, but all aliens from both original and EPA will get a massive stat squeeze, if you seen my excel doc or been on LWOTC discord, you already know what this is about - but all aliens will get much, much smaller baseline stats, making them closer to XCOM soldiers, they will gain their original bulk overtime as they rank up, but 9-10 HP units at FL1 will no longer be possible as it made them too tanky in the early game.