XCOM 2
Expanded Playable Aliens - LWOTC
Showing 21-30 of 109 entries
< 1  2  3  4  5 ... 11 >
Update: 21 Apr @ 11:51am

An internal change to character groups of EPA roster, thanks to Tedster who brought it up on Discord
This is why aliens could benefit from Dark Events from various mods. As entertaining as it was, some of the dark events could derail gameplay in rather not so amusing ways. TJ will include a patch for the original roster.

Update: 20 Apr @ 8:00am

Taipan Rework
- Now uses Strafing Mechanic, moving gives a special action point you can use for shooting, meaning you can blue move -> shoot -> melee -> proc whirlwind and move -> get another strafing shot
Entire Taipain is upgraded for better melee-ranged combat hybrid than just the melee
- New tree
- xcom row rank 1 has special sets of bond system perks that make the Taipan an excelent pet in to any household.
- Buffed armor piercing on taipan smg to 1/1/1/2/2 (Prior to this only coil tier had 2 AP, now plasma has it too)

Update: 19 Apr @ 9:12am

Wraith Sniper Cannon
- Now has steady hands baseline
Desolator
- Replaced Dashing Momentum with Whirlwind (didnt work)
Frost Bomber
- Fixed aggression duplicate in xcom and main tree
Frost Necromancer
- Prepare your wine bottles for throwing as i removed Frost Corress and replaced it with mass reanimation, boo at me all you want but Frost Coress completely trivializes the game, I DO WHAT NEEDS TO BE DONE. (There will be more work on the sectoids overall later on)
Various class descriptions
- Rewritten to be shorter so they dont cut off on the screen
Taipan:
- Can now use sonic C.A.W.
Naja
- Can now use sonic C.A.W.

Update: 5 Apr @ 2:08pm

- Nerfed frost spit damage scaling by half, because apparently someones Frost Adder was hard carrying the entire uprising on his back by outscaling Advent and one shotting mechs with frost spit from full health, wtf were Advent forces doing in that campaign.
- Some minor fixes to localization and internal workings
DESOLATOR OVERHAUL
To get the new one, select him in the armory and type this to the console:
RESPECSELECTEDSOLDIER

- MASSIVE change for this unit, changes are following
- Entirely new tree
- Its flamer CANNOT miss now, T3 deals slightly less damage
- Can upgrade the incendiary launcher in 1/3/5 pattern, upgrading this launcher upgrades ALL the blobs the Desolator can learn
- Desolator is now an unflankable unit, does not take cover and has 30 innate defence and serves as high cover for units
- Salvo benefits all the blob perks
- 3 new blobs - explosive blob (grenade like), dazzler blob (disorientation) and twilight gas blob (panic), chlorine gas blob has been upgraded with even more anti-armor bonuses.
- Desolator gains You Got This so they can atleast give overwatch to others when they cant
- Firewall is now baseline, watch your step !
- Gains Dashing Momentum, if you spend 2 AP for dash melee, you get momentum for scurring away (essentially Whirlwind lite)

Update: 2 Apr @ 6:33am

- Fixed broken animations on mag and tier taipan smgs
- Fixed broke localization of ghillie suit for sneks
- Fixed ghillie suit only being buildable in PG and not workshop (both are intended)

Update: 28 Mar @ 11:00am

- Fixed broken alien requirement for frost bombers radiation blob
- Fixed viper commando (hopefully) spawning missions that would brick the squad sent there
- Frost bombers blob is now infinite as there is an issue if you would strip all from barracks, causing the slot to be empty with no weapons attached.

Update: 26 Mar @ 6:11am

- Removed LR from Frost Adder xcom row (duplicate)
- Removed Trooper from NCE, which means if you respec him via console you wont randomize him

Update: 25 Mar @ 11:03am

Prowler and Hunter:
- Nerfed shredding from 1/2/3/4/5 to 1/1/2/2/3, shredding 3 armour at mag tier or whoopin 5 at plasma is WAY too much
- The muton stalker rifle is now a proper sniper rifle, lost 1 clip size (from 4) and gained +10% crit chance, now uses sniper rifle range table too
Warmaster:
- Lost 1 armor point and 3 HP as he was tad too tanky
Frost Bomber:
- Overhauled how frost blob works, its now a heavy weapon visible in the armory, you can upgrade it, stats were adjusted, respec your Muton Bomber to get this slot and your frost blob back
- New synergy weapon that can replace the frost blob, requires Desolator on board, deals less damage and no bitterfrost, but hits targets with radiation status effects, making it more powerful debuffing tool.
- Nerfed shotguns clip size from 6 to 4 (Thats way too much)
- Alot of perks have been changed around, improved grenade line, reworked tree
- Frost Bomber now gains dodge on ranks up as he will be in the frontline catching lead more often than his trooper cousin.
- Gained a new perk in the tree, Demolion Man, which gives sapper, bombardier and master engineer.
- Salvo now benefits Frost Blob as Hazardous Cascade has been made obsolete
Muton Trooper:
- Overhauled the tree, improved melee tree and grenade tree to make it more inticing
Serpentine:
- Fixed not working with the new spits

Update: 15 Mar @ 7:12am

- Fixed overly high engineering requirements for muton bayonets, now you only need 4 engineers, not 8 to make mag tier bayonets

Update: 15 Mar @ 6:36am

- Fixed a long standing issue that only took like 5 years to discover, Archon now can be properly staffed in infirmary to remove negative traits
- Some minor localization fixes
- New synergy weapon, the Wraith Sniper Cannon, this squadsight rifle requires Naja on board to make, locked as coil tier weapon, while slightly weaker than plasma tier cannon, it can fire at squadsight even with 1 action point, on hit it causes a psionic flame epidemic, similar to what Warmaster has
- Warmasters ripple rifle and Wraiths sniper cannon now have a passive only perk that warns the player about the psionic flame and its dangers
- Fixed nightmare devour not having any damage on Wraith