tModLoader

tModLoader

Q.O.L. 3000
Showing 11-20 of 22 entries
< 1  2  3 >
Update: 26 Aug, 2024 @ 8:52am

Version 1.0.5.6 has been published to Stable tModLoader v2024.6
- Reworked the system for making the player's health bar pulse red when at low HP. It will now be overridden by modded health bars instead of the other way around. Support for other mods' bars (Allowing them to stack) is now possible. The following mods have already been given support; Calamity, Mod of Redemption
- In light of the above changes, health bar pulsing can no longer be toggled independently of the Low HP awareness setting, since it no longer causes incompatibility issues.

Update: 20 Aug, 2024 @ 5:32pm

Version 1.0.5.5 has been published to Stable tModLoader v2024.6
- Slightly tweaked the mod icon
- New feature; Travelling Merchant awareness. Adds an extra status message that tells you when the Travelling Merchant is about to leave (1 minute beforehand). Useful reminder for if you forget to check the Travelling Merchant's stock.

Addendum: Disregard the lack of a v1.0.5.4; I accidentally incremented the version number twice.

Update: 1 Jul, 2024 @ 3:45pm

Version 1.0.5.3 has been published to Stable tModLoader v2024.5
- Forgor

Update: 26 Jun, 2024 @ 6:19pm

Version 1.0.5.2 has been published to Stable tModLoader v2024.4
- The 'Shimmer downgrades Orange Zapinator' feature has been extended to also apply to Hel-Fire (Allowing Shimmer to downgrade it to Cascade, making the latter accessible in Hardmode)

Update: 7 Jun, 2024 @ 6:47pm

Version 1.0.5.1 has been published to Stable tModLoader v2024.4
- Fixed the Sleeping Angler not being affected by the Safe Bound NPCs feature
- Fixed a typo in one of the Windy Day awareness status messages
- (Finally) updated build.txt to include homepage link (To TCF thread for my mods) and allow the mod's source code to be decompiled.

Update: 1 Jun, 2024 @ 6:07am

Version 1.0.5 has been published to Stable tModLoader v2024.4
- Added config setting for disabling changes to the health bar made by the 'Low health awareness' feature, since it overrides modded fills.

Update: 22 May, 2024 @ 1:34pm

Version 1.0.4 has been published to Stable tModLoader v2024.3
- Added whitelist for the 'Bosses greatly lower spawns' feature, allowing other NPCs to be counted as bosses for the purposes of spawn rate reductions.
- Fixed Critter/Town Pet/Bound NPC safety not working on hostile projectiles
- Enhanced low health awareness with new text popup and sound effect cues. Furthermore, cues will proc. again when reaching critically low HP (% equal to half of the set value. Ex: When set to 30, the re-proc. occurs at 15% HP).
- Improved and/or fixed wording on a few config descriptions

Update: 20 May, 2024 @ 6:38am

Version 1.0.3.1 has been published to Stable tModLoader v2024.3
- Added Simplified Chinese localization, contributed by URARUA

Update: 19 May, 2024 @ 5:49am

Version 1.0.3 has been published to Stable tModLoader v2024.3
- Added whitelists for the Bound NPC safety, Critter safety, Town Pet safety, and Town NPC bonus health features, allowing you to set other NPCs to be affected by those features. Ideal for manually adding support for modded content.
- Added a goofy easter egg to Drunk Worlds (Also affects GFB)

Update: 17 May, 2024 @ 6:12pm

Version 1.0.2 has been published to Stable tModLoader v2024.3
- Added team auto-join feature, allowing you to set a team to automatically join whenever you enter a world
- Added new feature where the Merchant can be set to sell Recall and Wormwhole Potions if you have some in your inventory