Stellaris

Stellaris

Job Information Ironman compatible
Showing 11-19 of 19 entries
< 1  >
Update: 28 May, 2024 @ 7:25pm

V.1.8
update
  • added the last couple of jobs added in machine age, cyberdome spectator and gladiators cannot be added to this mod without breaking ironman compatibility, so these two jobs will not be added to this mod.

Update: 28 May, 2024 @ 4:03pm

V.1.7
update
  • Added all variants of Augmentor job role listing, information on this role is now dynamic and will update automatically when it detects which Augmentor variant you possess.
  • added identity Designer job listings (Synthetic Path building)

Update: 24 May, 2024 @ 1:54am

V.1.6
Language update
  • Updated localization.

Update: 22 May, 2024 @ 9:18pm

V.1.5
update
  • Added the individualist empire Augmentor job role listing, job pop code was did not want to function properly.
  • Updated English segments.

Side note, working on the French Translation

Update: 19 May, 2024 @ 10:29pm

V.1.4
Language update
  • Added Spanish language translation.
  • Updated English segments.

Update: 17 May, 2024 @ 8:57pm

V.1.3
Language update
  • Added German language translations

Update: 10 May, 2024 @ 5:03pm

V.1.2
Addressed issues
  • Fixed an issue withe Gestalt empires not showing proper baseline input and output in Tooltip function

Updated job listing and info for the following
  • Added Origin: Cybernetic Creed special jobs to lists
  • Added Megacorp jobs

Update: 10 May, 2024 @ 9:20am

V.1.1
Addressed issues
  • Fixed an Issue with Origin: Knights of the Toxic god job conflicting with Habitat job listings.

Update: 10 May, 2024 @ 9:10am

V.1

This mod is aimed to help players in better understanding the resource conversion.