Garry's Mod

Garry's Mod

Neptunia Main Cast PM and NPC Pack (SvS Ver.)
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Update: 16 Dec, 2024 @ 8:32pm

- Removed Older Nep and Hyperbike since they're now in my GMR:E pack with Pippih, Jagaa, and Reedio instead. Link is at the bottom of the description if you're interested.

- Playermodels are now named slightly differently, now following the pattern of "SvS [character]". Model filenames are unchanged.

Update: 7 Dec, 2024 @ 3:00am

- Minor fix for some weird shading on the toon lightwarp

Update: 24 Nov, 2024 @ 4:18pm

- Toon lightwarp shader is now a bit brighter and has slight toony shadows and highlights, instead of being one completely flat shade

Update: 22 Nov, 2024 @ 2:21am

- Upgraded Uni and Nepgear's hat textures to HD versions, as I forgot them before

- Fixed every ragdoll's knees bending sideways instead of backwards. Somehow didn't notice it until now... oops

- Slight file size optimization

Update: 17 Nov, 2024 @ 1:04pm

Quick update after finally being able to to play GMR:E now that it's out on PC. Looking to get permission to use ZYNTRON's ports of Pippih, Jagaa, and Reedio, if I can I'll make a new pack for GMR:E characters and move Big Nep and Hyperbike to that one.

Changes:
- Upgraded Big Nep and Hyperbike textures to HD versions, ripped directly from GMR:E's PC release by me

- Split Big Nep and Hyperbike into their own category in the NPC list (Neptunia GMR:E), and moved their files into a GMR:E-specific folder

Update: 14 Jun, 2024 @ 12:03am

Final "currently planned" update. Decided to get all the remaining goddess forms done at once so I can focus on other things. Might still do DLC costumes or other characters at some point.

New models:
- White Heart
- White Sister Ram
- White Sister Rom
- Green Heart

Changes / Fixes:
- Fixed c_arm wrist stretching (mostly)

Update: 1 Jun, 2024 @ 1:06am

New models:
- Black Heart
- Black Sister

Changes / Fixes:
- Implemented procedural bones for shoulders and wrists on all models and c_arms (except bike)
-- Should fix c_arm wrists becoming incredibly distorted when bending at certain angles (i.e. with HL2 shotgun or crossbow)
-- Does not fix c_arm wrist stretching, still figuring that out

- Condensed processor bodygroups for goddess forms, now they use one bodygroup per type (arms, wings, hips, feet) with multiple choices instead of individual left/right bodygroups

- CA-64's fix to bring Purple Sister's facial flex names in-line with other models

Update: 20 May, 2024 @ 3:44am

New models:
- Purple Sister
- Older Nep (Gen. Unit)

Changes:
- Changing skins and bodygroups on your 3rd person model will now change the skin and bodygroup(s) of your c_arms to match (except for Blanc's sleeve size bodygroup)

Update: 17 May, 2024 @ 4:29am

Changes / Fixes:
- General:
-- Reduced file size again by compressing some textures even further (roughly a 100 MB reduction, but shouldn't noticeably affect quality)
-- Fixed a lot of material errors that would occur when the game first loaded the models
-- Other miscellaneous material tweaks that I forgor to include on release
-- Fixed Older Nep's feet floating a little bit, causing her knees to bend awkwardly

- NPCs:
-- Added Combine Soldier animations to NPCs in addition to their human animations
--- They swap between animation sets a bit, but hostile NPCs can now melee, throw grenades, and generally won't T-pose as much (Mapbase anims still recommended)
-- Choosing "default weapon" when spawning the NPCs will now give them either an SMG, AR2, or shotgun
-- Friendly versions of Nepgear, Ram, and Rom are now counted as medics and will heal you
-- Normal form NPCs now have 60 HP, halfway between Combine Soldiers and Elites
-- Purple Heart NPC now has 80 HP (other goddess forms will as well)
-- NPCs should now join squads with other NPCs of their faction (i.e. friendlies join Rebels, hostiles join Combine)

From CA-64:
- Updated Purple Heart to have toe bones
- Brought Older Nep's facial flex names in-line with the flex names of other models

Update: 13 May, 2024 @ 6:18am